Howdy folks, I need a little help trying to fix a recent problem I am having. What happens is that Builder makes a new object in OLC, then loads that object into the game, but does NOT save object using oedit save ##. A Player picks up the object, then rents, writing the object into the players obj file. The game then crashes for some reason, causing the objects created by the Builder to be wiped out. When the Player tries to enter the game, with the invalid item in their obj file, game hangs in a loop until stopped. This also creates a huge log file, which overexceeds my quota of disk space. At this point, nothing can be written to files (due to excess space used) and other players entering the game are deleted when exiting, due to not being able to write the files out. Long story, I know, but I wanted a full explanation. What I would like to happen, is when the attempt is made to load the item to the Player, if it is not valid, then it loads a different specific item, and continues on with the rest of the objects. I am using xap objects, so the functions I am looking at are read_object and Crash_load_xapobjs . Using circle30bpl18 with olc,dg_scripts, assemblies,xap objs, ascii pfiles, etc. (a bundle) Any and all help is appreciated.. Brian -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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