Hello there everyone. Since subject may seem confusing, I'd like to get straight to the point and explain what I have in mind. I wish to add Q_IFNEW connectedness state in interpreter.c, which solely point is to be called ahead of CON_GET_NAME to ask the player if the character he wants to play is a new one. The reason I have for doing that is quite simple - I want to alter character creation (as to let the player choose his/her class and race ahead of sex and name) while letting those who already have their character log in quickly and painlessly. It is clear that I'll have to partially integrate CON_GET_NAME into Q_IFNEW, and I've tried doing so, but it's a bit confusing and is constantly getting out of my grip. Maybe there are someone who already tried doing something similiar and could spare me a couple of hints or maybe even some code chunks. :) Would do me a big favor. PS. Thanks Thomas Arp aka Welcor for helping me out with patch stuff. I didn't wait for it and went through the handpatching process (wasn't that hard after all ;)) but I will probably need the patch utility in future anyway. Thanks again Tom. :) -- Best regards, Vladimir mailto:rovlad@ipbi.ru -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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