> >Well...for classes, read the CircleMUD README documentation. It was updated >just prior to the 3.1 release. > >Mythran I did Mythran, i found those docs to be rather unsatisfying in a lot of areas. A newbie coder isn't gonna get much outta those, nor one slightly more advanced. Using those docs and a bpl21 guide I was still unable to patch in a Class overly successful, had to comment out a couple of lines and pretty sure I killed my holylight for immortals doing it. Just to get the Knight class working. Races are another matter., just using the built in ones as a guide (isn't a doc for that in the circledoc package that comes with the mud) Its not like my mud is modified, its just the 3.1 with goodies package. Seems to me Circle is falling behind compared to some of the other muds and their community howto's ?? or is that only The grass looking greener on the other side, because im not actually running a different codebase? Just seems to me that Rom has lots more support and guides out there to do mods to the codebase then we do. In a war to be popular, userfriendly and easy to mod we seem to be losing. Just my 2 cents. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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