> Eh, you mean level 1 mob having the same probability as the hardest > mob in game to load the same amount of gold? I don't think it's > actually such a great idea. Umm, no... What I meant was the builder sets the dice for the random gold. For example, the dice for the gold on a low level mob could be 2d4+5. This means that the minimum amount of gold that mob couldhave would be 7 and the maximum would be 13. But it would average to around 9 and 10. For higher level mobs, the dice could be set higher to 10d20+1000. So, the minimum amount of gold the mob would have would be 1010 and the max would be 1200. Get it? Mythran -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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