On 16 Mar 2003, at 1:40, Chris Ward wrote: > >combat or a regular event based combat that between each "round" of > >fighting the mud would prompt the user for a choice of commands, > > I've been thinking about changing my thac0 system around a bit myself > but i think you'll seriously peeve your users off if you interupt the > fighting prompting them to enter commands in between rounds. The problem is a bit more complicated. Think about it. The mud time is continuously running. It would indeed look silly for a player and a mob to "suspend time" in favor of round system. Also, there's the problem of combat being held up by a player not entering a command. Do we penalize the player and continue combat or use a default command? > It sounds > like a neat idea but how much longer is this gonna make a fight, on my > own mud i've had fights last at least 30 minutes real time, quaffing > hundreds of healing potions just to beat some monster, I personally think there's something wrong with the picture of an epic battle quaffing hundreds of potions. This is a common problem across a lot of muds because of how the system is designed. [snip] Gerald Florence -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/26/03 PDT