On Mon, 2003-03-17 at 20:43, Brian Jenkins wrote: > I recently added a plague spell to my mud. the basic idea is that if > you drink the potion then you get infected with the spell(there is no > way to cast the spell) you have side effects including no hp/mp/mv > gain and you see a message every now and then saying your sick. If you > are in a room with an infected person then you have the possibility to > catch it. this is where the problem comes in right now it all works > fine but when i use SET_BIT(ch, AFF_PLAGUE) it will never wear off. > so the question is: is there a way to set a spell on someone instead > of just the AFF_ flag? or another known way to fix this? --mailer code-- struct affected_types aff; af.duration = (number of ticks you want the plague to last) af.bitvector = AFF_PLAGUE; affect_join(vict, aff, FALSE, FALSE, FALSE, FALSE); or this one would just set aff_plague until you remove it later affect_modify(vict, APPLY_NONE, 0, AFF_PLAGUE, FALSE); affect_total(vict); > And while i'm at it one more related question. It seems that only > people who drink the potion get the side effects or infect others. > I'm using the AFF_FLAGGED(ch, AFF_PLAGUE) expression but both the > originally infected people and the people who catch the plague go > through the same function? doesn't make sense to me. I will not > include and snippets for this problem(just wasting space) > becouse i believe it might fix itself with the above problem. Dunno on that one, if the above doesn't work for you, you'll hafta post it. -me -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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