Ever looked at your pfiles directory and noticed all the pfiles left behind after players have been removed/deleted from the game? It was a hassle for me to manually delete all those leftover pfiles, until I fixed it to be automatic, as shown below: In db.c, under void remove_player(int pfilepos) if (!*player_table[pfilepos].name) return; - unlink(pfile_name); + snprintf(pfile_name, sizeof(pfile_name), "%s%s%c%s%s%s", PLR_PREFIX, SLASH, + *player_table[pfilepos].name, SLASH, player_table[pfilepos].name, PLR_SUFFIX); + if (remove(pfile_name) < 0 && errno != ENOENT) + log("SYSERR: deleting player file: %s : %s", pfile_name, strerror(errno)); /* Unlink any other player-owned files here if you have them */ I hope this helps anyone using ASCII pfiles. Jarhad Idanno _____________________________________________________________ Play at A Merging of Fates MUD and get free E-Mail too! http://www.merging.org _____________________________________________________________ Select your own custom email address for FREE! Get you@yourchoice.com w/No Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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