Ever looked at your pfiles directory and noticed all the pfiles
left behind after players have been removed/deleted from the game?
It was a hassle for me to manually delete all those leftover
pfiles, until I fixed it to be automatic, as shown below:
In db.c, under void remove_player(int pfilepos)
if (!*player_table[pfilepos].name)
return;
- unlink(pfile_name);
+ snprintf(pfile_name, sizeof(pfile_name), "%s%s%c%s%s%s", PLR_PREFIX, SLASH,
+ *player_table[pfilepos].name, SLASH, player_table[pfilepos].name, PLR_SUFFIX);
+ if (remove(pfile_name) < 0 && errno != ENOENT)
+ log("SYSERR: deleting player file: %s : %s", pfile_name, strerror(errno));
/* Unlink any other player-owned files here if you have them */
I hope this helps anyone using ASCII pfiles.
Jarhad Idanno
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