HI there, I dont know if there was ever a fix for you on this problem, but I use 3.1 with many modifications and i came across you very same problem. I use percentages and with this it addes redudant checks to check for mobs and obj loads. I removed them and then when you go through the logic youll see that loads happen. Now the question is weather or not you are loading an object based on a previous load in the same postion. IF so you need to change your load to not based on the previous load. And goto handler.c and in equip_char. Make a change in GET_EQ(i, pos){ I believe its the first check where it reports trying to load an already equiped char. And add extrac_obj(obj); some where in that check. This will remove that object and not affect your MAX_load items. I hope i didnt repeat something already previously answered. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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