i would want to give you an easy solution to your problem which will not only have to waste your time on more headache on coding but also put your misery to end. why not you just create an object 'sign' and put on the keyword and extra description on that. decorations should be regarded as objects. this will also help in other future expansions of your MUD like triggers, durability, etc. in another perspective this method would make a room seems to be filled with objects which was first intended to be decorations. celestial aeon alternate reality MUD linux.hcme.com.my:4000 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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