I have set up an overhead mapping system, and now I want to add a little more realism to the system. To that effect, I want to make it so that if certain sectors are designated as 'blocking' (like forests and mountains) you can't see the sectors behind them. I want to make it so that it will cast a 'shadow' depending on location. For example, if you get right up beside a blocked sector, it will 'fog' 1/4 of the map, and when you get further away, it lets you see more around it. However, I am wondering how to do this. The best way I can think of is to do a test to see if there are any 'blocking' sectors between the one you are in and the one you are trying to 'see'. Any ideas? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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