On Tue, May 27, 2003 at 10:41:28AM -0400, Alex wrote: > > What would be more interesting is a system that saved of the number of a > > certain item actually loaded, both in game and in rent. That way a true > > maximum of the item could be achieved. I wonder if anyone has created > > such a system and would be willing to share a little info about how they > > went about that. > > We did that on VieMud. The trick that we used is that we added an extra > field to the object itself which is its _hard_ limit. So, we essentially > have a double limit. I think this is a great idea, both for mobs and objects. That way a unique item can really be made 100% unique. I think the way that Alex described this is a great way of doing it! It would really add to the level of control possible, and allow for a differentiation between simply rare items, and truely unique items (or mobs, for that matter). I remember playing on NCMUD, it had a shire, with Bilbo and his One Ring... but everyone had one. That's always struck me as dumb. So, if someone's keeping track, I vote for this as a feature. :) I don't know how to program it myself (yet), but I'd love to be a tester for the code, and I'll run it for sure! Adam -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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