>> But... just a thought... Shouldn't you se >> the lost weapon back to null after it >> wields it and perhaps even do it weather >> or not it is successful. > >I'm also thinking that the disarmed weapon >should go to inventory and not to the room. >Could make it too easy for players to >'steal' powerful weapons. I don't know that this would be much of a problem. First of all, note that I divided the skill by 3 before determining success, so just because you have a 100% in the skill, you still only have a 1 in 3 chance of succeeding. That can be modified to divide by 4 or 5 if you are really upset by this possibility. You could also modify the roll by the level of the wielder, or by the weight of the weapon or any of a number of other factors that would make it hard for heavy duty weapons to be disarmed. But there's also the practical aspect - if the weapon is so powerful, it's probably on a powerful mob, and needs a large group to take down. The associated spam from the combat may cause the disarm message to scroll right by unnoticed. Especially if the attackers are busy typing in other commands and note closely watching for the disarm message. And in the end, the monster does pick the weapon back up. You could always move the pick-up code out of mobile_activity and put it somewhere else that happens more often (say, perform_violence), or make a new PULSE_foo for heartbeat(). So, I firmly believe that the weapon should go to the room, but there are plenty of ways to tweak it so the players have less opportunity to grab it first. In fact, I think I will move it to perform_violence :-) ____________________________________________________________ Get 25MB of email storage with Lycos Mail Plus! Sign up today -- http://www.mail.lycos.com/brandPage.shtml?pageId=plus -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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