Clan Code.  Mmmmm. [by Mehdi Keddache]
Snippet Posted Wednesday, August 12th @ 11:25:11 PM, by George Greer in the Players dept.
Added May 6, 1997. Click the link below to read it or download it.

From: Mehdi Keddache <kam@shallot.salad.mssm.edu>
Subject: [Circle] Code for a clan system

Hello, this the clan code we use at Eclipse of Fate.

First I would like to thank all the CircleMUD coders for sharing
their talents and ideas with the rest of the CircleMUD community
and distributng their code as much as they do. I believe there is
nothing more rewarding than to see your code on someone else's
MUD and I am very happy to send the following system to the list
subscribers.

In this system immorts cannot join clans since we believe that clans
should really be a mortal thing. After imms create the clan, the clan
leaders are free to rule the clan as they wish, giving privileges
and changing the number of ranks in the clan.

Some features have not been implemented yet (like clan spells, and
clan wars) and the messages after you type the commands could really
use some revamping (like naming who you talk about or which clan).
There is a feature that doesn't work because I am still in the
process of fixing it: clan plan, there is some nasty str_dup that is
missing somwhere, i am just getting familiar with getting input from
the editor.

NOTES:
About the change in the number of ranks:
-The code acts on the whole player database each time this is done in
order to rerank all the off line clan members.
-For this reason i recommend setting the fee for such action pretty
high so that the system does lag every time a leader changes his mind
on how to set the hierarchy in his clan (it doesn't happen when they
can't afford it).

Email if you have any questions: kam@shallot.salad.mssm.edu

Feel free to distribute this code, it would be cool if you could just
give credit to the admin team of Eclipse of Fate (eclipse.argy.com 7777)
for the design and to me (Mehdi Keddache aka Heritsun) for the coding.


Hope you enjoy it...
      ...and most of all I hope it works for you as well as it does for us

Please inform me if you plan to use the code and maybe you can send me
your additions to it.


In the following I might have forgotten some #include "clan.h" or some
function prototypes, sorry...
Don't hesitate to let me know if something is missing, like a function
or whatever I could not remember to put in.


******in db.h*****
+ #define CLAN_FILE "etc/clans"


******in db.c*****

+ log("Booting clans.");
+ init_clans();

  boot_time = time(0);

  log("Boot db -- DONE.");



also add the function in the end:

void save_char_file_u(struct char_file_u st)
{
int player_i;
int find_name(char *name);

if((player_i = find_name(st.name)) >=0 )
  {
  fseek(player_fl, player_i * sizeof(struct char_file_u), SEEK_SET);
  fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
  }
}


*****in interpreter.c*****
ACMD(do_clan);
ACMD(do_ctell);

  { "clan"     , POS_SLEEPING, do_clan     , 1, 0 },
  { "ctell"    , POS_SLEEPING, do_ctell    , 0, 0 },


*****in act.info.c*****
#include "clan.h"

/* In do_who after the display of the title...

      *buf = '\0';

      /*. Add the clan title to the title between []. Think about no allowing
          brakets in titles to prevent simulating clan titles .*/

      if ((clan_num=find_clan_by_id(GET_CLAN(wch)))>=0&&clan_num<num_of_clans)
{
        if(GET_CLAN_RANK(wch)>0)
          sprintf(buf, "%s [%s of %s]", buf,


clan[clan_num].rank_name[GET_CLAN_RANK(wch) -1],
                clan[clan_num].name);
        else
          sprintf(buf, "%s [Applying to %s]", buf, clan[clan_num].name);
       }


*****in act.comm.c*****
#include "clan.h"

/*
 * I didn't write this command, i just modified it, all credits should
 * go to original coder
 */
ACMD (do_ctell)
{
  struct descriptor_data *i;
  int minlev=1, c=0;
  char level_string[6]="\0\0\0\0\0\0";

  skip_spaces (&argument);

/*
 * The syntax of ctell for imms is different then for morts
 * mort: ctell <bla bla bla>    imms: ctell <clan_num> <bla bla bla>
 * Imms cannot actually see ctells but they can send them
 */
  if (GET_LEVEL(ch) >= LVL_IMMORT){
    c = atoi (argument);
    if ((c <= 0) || (c > num_of_clans)){
      send_to_char ("There is no clan with that number.\r\n", ch);
      return;
    }
    while ((*argument != ' ') && (*argument != '\0'))
      argument++;
    while (*argument == ' ') argument++;
  }
  else
    if((c=GET_CLAN(ch))==0 || GET_CLAN_RANK(ch)==0) {
      send_to_char ("You're not part of a clan.\r\n", ch);
      return;
    }

  skip_spaces (&argument);

  if (!*argument){
    send_to_char ("What do you want to tell your clan?\r\n", ch);
    return;
  }

  if (*argument == '#'){
    argument++;
    minlev = atoi (argument);
    if (minlev > clan[c].ranks){
      send_to_char ("No one has a clan rank high enough to hear you!\r\n", ch);
      return;
    }
    while (*argument != ' ') argument++;
    while (*argument == ' ') argument++;
    sprintf (level_string, "(%d)", minlev);
  }

  if (PRF_FLAGGED(ch,PRF_NOREPEAT))
    sprintf (buf1, OK);
  else
      sprintf (buf1, "You tell your clan%s, '%s'\r\n",level_string, argument);
  send_to_char (buf1, ch);

  for (i = descriptor_list; i; i=i->next){
      if (i->character->player_specials->saved.clan == c){
        if (i->character->player_specials->saved.clan_rank >= minlev){
          if (strcmp (i->character->player.name, ch->player.name)){
            sprintf (buf, "%s tells your clan%s, '%s'\r\n",
                     (((IS_AFFECTED(ch, AFF_INVISIBLE)) &&
                      (!IS_AFFECTED(i->character, AFF_DETECT_INVIS))) ?
                      "Someone" : ch->player.name), level_string, argument);
            send_to_char (buf, i->character);
          }
        }
      }
    }

  return;
}



*****in Makefile*****
add to the OBJFILES
clan.o

and the dependences:
clan.o: clan.c conf.h sysdep.h structs.h utils.h comm.h spells.h handler.h \
  db.h clan.h

$(CC) -c $(CFLAGS) clan.c

Also, add clan.h to the end of the dependencies for act.comm.o and
act.info.o



*****new file clan.c*****

/**************************************************************************
 * File: clan.c                       Intended to be used with CircleMUD  *
 * Usage: This is the code for clans                                      *
 * By Mehdi Keddache (Heritsun on Eclipse of Fate eclipse.argy.com 7777)  *
 * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
 * CircleMUD (C) 1993, 94 by the Trustees of the Johns Hopkins University *
 **************************************************************************/

#include "conf.h"
#include "sysdep.h"

#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "db.h"
#include "interpreter.h"
#include "spells.h"
#include "handler.h"
#include "clan.h"

int num_of_clans;
struct clan_rec clan[MAX_CLANS];

extern save_char_file_u(struct char_file_u st);
extern struct descriptor_data *descriptor_list;

char clan_privileges[NUM_CP+1][20] ={
"setplan","enroll","expel","promote","demote","setfees","withdraw","setapplev"}
;

void send_clan_format(struct char_data *ch)
{
int c,r;

send_to_char("Clan commands available to you:\n\r"
             "   clan who\r\n"
             "   clan status\r\n"
             "   clan info <clan>\r\n",ch);
if(GET_LEVEL(ch)>=LVL_CLAN_GOD)
  send_to_char("   clan create     <leader> <clan name>\r\n"
               "   clan destroy    <clan>\r\n"
               "   clan enroll     <player> <clan>\r\n"
               "   clan expel      <player> <clan>\r\n"
               "   clan promote    <player> <clan>\r\n"
               "   clan demote     <player> <clan>\r\n"
               "   clan withdraw   <amount> <clan>\r\n"
               "   clan deposit    <amount> <clan>\r\n"
               "   clan set ranks  <rank>   <clan>\r\n"
               "   clan set appfee <amount> <clan>\r\n"
               "   clan set dues   <amount> <clan>\r\n"
               "   clan set applev <level>  <clan>\r\n"
               "   clan set plan   <clan>\r\n"
               "   clan privilege  <privilege>   <rank> <clan>\r\n"
               "   clan set title  <clan number> <rank> <title>\r\n",ch);
else {
  c=find_clan_by_id(GET_CLAN(ch));
  r=GET_CLAN_RANK(ch);
  if(r<1)
    send_to_char("   clan apply      <clan>\r\n",ch);
  if(c>=0) {
    send_to_char("   clan deposit    <amount>\r\n",ch);
    if(r>=clan[c].privilege[CP_WITHDRAW])
      send_to_char("   clan withdraw   <amount>\r\n" ,ch);
    if(r>=clan[c].privilege[CP_ENROLL])
      send_to_char("   clan enroll     <player>\r\n" ,ch);
    if(r>=clan[c].privilege[CP_EXPEL])
      send_to_char("   clan expel      <player>\r\n" ,ch);
    if(r>=clan[c].privilege[CP_PROMOTE])
      send_to_char("   clan promote    <player>\r\n",ch);
    if(r>=clan[c].privilege[CP_DEMOTE])
      send_to_char("   clan demote     <player>\r\n",ch);
    if(r>=clan[c].privilege[CP_SET_APPLEV])
      send_to_char("   clan set applev <level>\r\n",ch);
    if(r>=clan[c].privilege[CP_SET_FEES])
      send_to_char("   clan set appfee <amount>\r\n"
                   "   clan set dues   <amount>\r\n",ch);
    if(r>=clan[c].privilege[CP_SET_PLAN])
      send_to_char("   clan set plan\r\n",ch);
    if(r==clan[c].ranks)
      send_to_char("   clan set ranks  <rank>\r\n"
                   "   clan set title  <rank> <title>\r\n"
                   "   clan privilege  <privilege> <rank>\r\n",ch);
    }
  }
}

void do_clan_create (struct char_data *ch, char *arg)
{
struct char_data *leader = NULL;
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
int new_id=0,i;

if (!*arg) {
  send_clan_format(ch);
  return; }

if (GET_LEVEL(ch) < LVL_CLAN_GOD) {
  send_to_char("You are not mighty enough to create new clans!\r\n", ch);
  return; }

if(num_of_clans == MAX_CLANS) {
  send_to_char("Max clans reached. WOW!\r\n",ch);
  return; }

half_chop(arg, arg1, arg2);

if(!(leader=get_char_vis(ch,arg1))) {
  send_to_char("The leader of the new clan must be present.\r\n",ch);
  return; }

if(strlen(arg2)>=32) {
  send_to_char("Clan name too long! (32 characters max)\r\n",ch);
  return; }

if(GET_LEVEL(leader)>=LVL_IMMORT) {
  send_to_char("You cannot set an immortal as the leader of a clan.\r\n",ch);
  return; }

if(GET_CLAN(leader)!=0 && GET_CLAN_RANK(leader)!=0) {
  send_to_char("The leader already belongs to a clan!\r\n",ch);
  return; }

if(find_clan(arg2)!=-1) {
  send_to_char("That clan name alread exists!\r\n",ch);
  return; }

strncpy(clan[num_of_clans].name, CAP((char *)arg2), 32);
for(i=0;i<num_of_clans;i++)
  if(new_id<clan[i].id)
    new_id=clan[i].id;
clan[num_of_clans].id=new_id+1;
clan[num_of_clans].ranks =  2;
strcpy(clan[num_of_clans].rank_name[0],"Member");
strcpy(clan[num_of_clans].rank_name[1],"Leader");
clan[num_of_clans].treasure = 0 ;
clan[num_of_clans].members = 1 ;
clan[num_of_clans].power = GET_LEVEL(leader) ;
clan[num_of_clans].app_fee = 0 ;
clan[num_of_clans].dues = 0 ;
clan[num_of_clans].app_level = DEFAULT_APP_LVL ;
for(i=0;i<5;i++)
  clan[num_of_clans].spells[i]=0;
for(i=0;i<20;i++)
  clan[num_of_clans].privilege[i]=clan[num_of_clans].ranks;
for(i=0;i<4;i++)
  clan[num_of_clans].at_war[i]=0;
num_of_clans++;
save_clans();
send_to_char("Clan created\r\n", ch);
GET_CLAN(leader)=clan[num_of_clans-1].id;
GET_CLAN_RANK(leader)=clan[num_of_clans-1].ranks;
save_char(leader, leader->in_room);

return;
}


void do_clan_destroy (struct char_data *ch, char *arg)
{

int i,j;
extern int top_of_p_table;
extern struct player_index_element *player_table;
struct char_file_u chdata;
struct char_data *victim=NULL;

if (!*arg) {
  send_clan_format(ch);
  return; }

if ((i = find_clan(arg)) < 0) {
  send_to_char("Unknown clan.\r\n", ch);
  return; }

if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
  send_to_char("Your not mighty enough to destroy clans!\r\n", ch);
  return; }

for (j = 0; j <= top_of_p_table; j++){
  if((victim=is_playing((player_table +j)->name))) {
    if(GET_CLAN(victim)==clan[i].id) {
      GET_CLAN(victim)=0;
      GET_CLAN_RANK(victim)=0;
      save_char(victim, victim->in_room); } }
  else {
    load_char((player_table + j)->name, &chdata);
    if(chdata.player_specials_saved.clan==clan[i].id) {
      chdata.player_specials_saved.clan=0;
      chdata.player_specials_saved.clan_rank=0;
      save_char_file_u(chdata); } } }

memset(&clan[i], sizeof(struct clan_rec), 0);

for (j = i; j < num_of_clans - 1; j++)
  clan[j] = clan[j + 1];

num_of_clans--;

send_to_char("Clan deleted.\r\n", ch);
save_clans();
return;
}

void do_clan_enroll (struct char_data *ch, char *arg)
{
struct char_data *vict=NULL;
int clan_num,immcom=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_ENROLL] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(vict=get_char_room_vis(ch,arg))) {
  send_to_char("Er, Who ??\r\n",ch);
  return;
}
else {
  if(GET_CLAN(vict)!=clan[clan_num].id) {
    if(GET_CLAN_RANK(vict)>0) {
      send_to_char("They're already in a clan.\r\n",ch);
      return;
    }
    else {
      send_to_char("They didn't request to join your clan.\r\n",ch);
      return;
    }
  }
  else
    if(GET_CLAN_RANK(vict)>0) {
      send_to_char("They're already in your clan.\r\n",ch);
      return;
    }
  if(GET_LEVEL(vict)>=LVL_IMMORT) {
    send_to_char("You cannot enroll immortals in clans.\r\n",ch);
    return; }
}

GET_CLAN_RANK(vict)++;
save_char(vict, vict->in_room);
clan[clan_num].power += GET_LEVEL(vict);
clan[clan_num].members++;
send_to_char("You've been enrolled in the clan you chose!\r\n",vict);
send_to_char("Done.\r\n",ch);

return;
}

void do_clan_expel (struct char_data *ch, char *arg)
{
struct char_data *vict=NULL;
int clan_num,immcom=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return; } }
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; } }

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_EXPEL] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return; }

if(!(vict=get_char_room_vis(ch,arg))) {
  send_to_char("Er, Who ??\r\n",ch);
  return; }
else {
  if(GET_CLAN(vict)!=clan[clan_num].id) {
    send_to_char("They're not in your clan.\r\n",ch);
    return; }
  else {
    if(GET_CLAN_RANK(vict)>=GET_CLAN_RANK(ch) && !immcom) {
      send_to_char("You cannot kick out that person.\r\n",ch);
      return; } } }

GET_CLAN(vict)=0;
GET_CLAN_RANK(vict)=0;
save_char(vict, vict->in_room);
clan[clan_num].members--;
clan[clan_num].power-=GET_LEVEL(vict);
send_to_char("You've been kicked out of your clan!\r\n",vict);
send_to_char("Done.\r\n",ch);

return;
}

void do_clan_demote (struct char_data *ch, char *arg)
{
struct char_data *vict=NULL;
int clan_num,immcom=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return; } }
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; } }

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_DEMOTE] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return; }

if(!(vict=get_char_room_vis(ch,arg))) {
  send_to_char("Er, Who ??\r\n",ch);
  return; }
else {
  if(GET_CLAN(vict)!=clan[clan_num].id) {
    send_to_char("They're not in your clan.\r\n",ch);
    return; }
  else {
    if(GET_CLAN_RANK(vict)==1) {
      send_to_char("They can't be demoted any further, use expel now.\r\n",ch);
      return; }
    if(GET_CLAN_RANK(vict)>=GET_CLAN_RANK(ch) && !immcom) {
      send_to_char("You cannot demote a person of this rank!\r\n",ch);
      return; } } }

GET_CLAN_RANK(vict)--;
save_char(vict, vict->in_room);
send_to_char("You've demoted within your clan!\r\n",vict);
send_to_char("Done.\r\n",ch);
return;
}

void do_clan_promote (struct char_data *ch, char *arg)
{
struct char_data *vict=NULL;
int clan_num,immcom=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return; } }
else {
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; } }

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_PROMOTE] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return; }

if(!(vict=get_char_room_vis(ch,arg))) {
  send_to_char("Er, Who ??\r\n",ch);
  return; }
else {
  if(GET_CLAN(vict)!=clan[clan_num].id) {
    send_to_char("They're not in your clan.\r\n",ch);
    return; }
  else {
    if(GET_CLAN_RANK(vict)==0) {
      send_to_char("They're not enrolled yet.\r\n",ch);
      return; }
    if((GET_CLAN_RANK(vict)+1)>GET_CLAN_RANK(ch) && !immcom) {
      send_to_char("You cannot promote that person over your rank!\r\n",ch);
      return; }
    if(GET_CLAN_RANK(vict)==clan[clan_num].ranks) {
      send_to_char("You cannot promote someone over the top rank!\r\n",ch);
      return; } } }

GET_CLAN_RANK(vict)++;
save_char(vict, vict->in_room);
send_to_char("You've been promoted within your clan!\r\n",vict);
send_to_char("Done.\r\n",ch);
return;
}

void do_clan_who (struct char_data *ch)
{
struct descriptor_data *d;
struct char_data *tch;
char line_disp[90];

if(GET_CLAN_RANK(ch)==0) {
  send_to_char("You do not belong to a clan!\r\n",ch);
  return; }

send_to_char("\r\nList of your clan members\r\n",ch);
send_to_char("-------------------------\r\n",ch);
  for (d=descriptor_list; d; d=d->next){
    if(d->connected)
      continue;
    if((tch=d->character))
      if(GET_CLAN(tch)==GET_CLAN(ch) && GET_CLAN_RANK(tch)>0) {

sprintf(line_disp,"%s\r\n",GET_NAME(tch));

send_to_char(line_disp,ch); }
  }
return;
}

void do_clan_status (struct char_data *ch)
{
char line_disp[90];
int clan_num;

if(GET_LEVEL(ch)>=LVL_IMMORT) {
  send_to_char("You are immortal and cannot join any clan!\r\n",ch);
  return; }

clan_num=find_clan_by_id(GET_CLAN(ch));

if(GET_CLAN_RANK(ch)==0)
  if(clan_num>=0) {
    sprintf(line_disp,"You applied to %s\r\n",clan[clan_num].name);
    send_to_char(line_disp,ch);
    return; }
  else {
    send_to_char("You do not belong to a clan!\r\n",ch);
    return; }

 sprintf(line_disp,"You are %s (Rank %d) of %s (ID %d)\r\n",
    clan[clan_num].rank_name[GET_CLAN_RANK(ch)-1],GET_CLAN_RANK(ch),
    clan[clan_num].name,clan[clan_num].id);
 send_to_char(line_disp,ch);

return;
}

void do_clan_apply (struct char_data *ch, char *arg)
{
int clan_num;

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)>=LVL_IMMORT) {
  send_to_char("Gods cannot apply for any clan.\r\n",ch);
  return; }

if(GET_CLAN_RANK(ch)>0) {
  send_to_char("You already belong to a clan!\r\n",ch);
  return; }
else {
  if ((clan_num = find_clan(arg)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; } }

if(GET_LEVEL(ch) < clan[clan_num].app_level) {
  send_to_char("You are not mighty enough to apply to this clan.\r\n",ch);
  return; }

if(GET_GOLD(ch) < clan[clan_num].app_fee) {
  send_to_char("You cannot afford the application fee!\r\n", ch);
  return; }

GET_GOLD(ch) -= clan[clan_num].app_fee;
clan[clan_num].treasure += clan[clan_num].app_fee;
save_clans();
GET_CLAN(ch)=clan[clan_num].id;
save_char(ch, ch->in_room);
send_to_char("You've applied to the clan!\r\n",ch);

return;
}

void do_clan_info (struct char_data *ch, char *arg)
{
int i=0,j;

if(num_of_clans == 0) {
  send_to_char("No clans have formed yet.\r\n",ch);
  return; }

if(!(*arg)) {
  sprintf(buf, "\r");
  for(i=0; i < num_of_clans; i++)
    sprintf(buf, "%s[%-3d]  %-20s Members: %3d  Power: %5d  Appfee: %d\r\n",buf
 , i, clan[i].name,clan[i].members,clan[i].power,clan[i].app_fee);
  page_string(ch->desc,buf, 1);
  return; }
else
  if ((i = find_clan(arg)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; }

sprintf(buf, "Info for clan <<%s>>:\r\n",clan[i].name);
send_to_char(buf, ch);
sprintf(buf, "Ranks      : %d\r\nTitles     : ",clan[i].ranks);
for(j=0;j<clan[i].ranks;j++)
  sprintf(buf, "%s%s ",buf,clan[i].rank_name[j]);
sprintf(buf, "%s\r\nMembers    : %d\r\nPower      : %d\t\nTreasure   : %ld\r\nS
pells     : ",buf, clan[i].members, clan[i].power, clan[i].treasure);
for(j=0; j<5;j++)
  if(clan[i].spells[j])
    sprintf(buf, "%s%d ",buf,clan[i].spells[j]);
sprintf(buf, "%s\r\n",buf);
send_to_char(buf, ch);
sprintf(buf,"Clan privileges:\r\n");
for(j=0; j<NUM_CP;j++)
  sprintf(buf, "%s   %-10s: %d\r\n",buf,clan_privileges[j],clan[i].privilege[j]
);
sprintf(buf, "%s\r\n",buf);
send_to_char(buf, ch);
/*
sprintf(buf, "Description:\r\n%s\r\n\n", clan[i].description);
send_to_char(buf, ch);
*/
if((clan[i].at_war[0] == 0) && (clan[i].at_war[1] == 0) && (clan[i].at_war[2] =
= 0) && (clan[i].at_war[3] == 0))
  send_to_char("This clan is at peace with all others.\r\n", ch);
else
  send_to_char("This clan is at war.\r\n", ch);
sprintf(buf, "Application fee  : %d gold\r\nMonthly Dues     : %d gold\r\n", cl
an[i].app_fee, clan[i].dues);
send_to_char(buf, ch);
sprintf(buf, "Application level: %d\r\n", clan[i].app_level);
send_to_char(buf, ch);

return;
}

sh_int find_clan_by_id(int idnum)
{
int i;
for( i=0; i < num_of_clans; i++)
  if(idnum==clan[i].id)
    return i;
return -1;
}

sh_int find_clan(char *name)
{
int i;
for( i=0; i < num_of_clans; i++)
  if(strcmp(CAP(name), CAP(clan[i].name))==0)
    return i;
return -1;
}

void save_clans()
{
FILE *fl;

if (!(fl = fopen(CLAN_FILE, "wb"))) {
  log("SYSERR: Unable to open clan file");
  return; }

fwrite(&num_of_clans, sizeof(int), 1, fl);
fwrite(clan, sizeof(struct clan_rec), num_of_clans, fl);
fclose(fl);
return;
}


void init_clans()
{
FILE *fl;
int i,j;
extern int top_of_p_table;
extern struct player_index_element *player_table;
struct char_file_u chdata;

memset(clan,0,sizeof(struct clan_rec)*MAX_CLANS);
num_of_clans=0;
i=0;

if (!(fl = fopen(CLAN_FILE, "rb"))) {
  log("   Clan file does not exist. Will create a new one");
  save_clans();
  return; }

fread(&num_of_clans, sizeof(int), 1, fl);
fread(clan, sizeof(struct clan_rec), num_of_clans, fl);
fclose(fl);

log("   Calculating powers and members");
for(i=0;i<num_of_clans;i++) {
  clan[i].power=0;
  clan[i].members=0;
}
for (j = 0; j <= top_of_p_table; j++){
  load_char((player_table + j)->name, &chdata);
  if((i=find_clan_by_id(chdata.player_specials_saved.clan))>=0) {
    clan[i].power+=chdata.level;
    clan[i].members++;
  }
}

return;
}

void do_clan_bank(struct char_data *ch, char *arg, int action)
{
int clan_num,immcom=0;
long amount=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_WITHDRAW] && !immcom && action
==CB_WITHDRAW) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(*arg)) {
  send_to_char("Deposit how much?\r\n",ch);
  return;
  }

if(!is_number(arg)) {
  send_to_char("Deposit what?\r\n",ch);
  return;
  }

amount=atoi(arg);

if(!immcom && action==CB_DEPOSIT && GET_GOLD(ch)<amount) {
  send_to_char("You do not have that kind of money!\r\n",ch);
  return;
  }

if(action==CB_WITHDRAW && clan[clan_num].treasure<amount) {
  send_to_char("The clan is not wealthy enough for your needs!\r\n",ch);
  return;
  }

switch(action) {
  case CB_WITHDRAW:
    GET_GOLD(ch)+=amount;
    clan[clan_num].treasure-=amount;
    send_to_char("You withdraw from the clan's treasure.\r\n",ch);
    break;
  case CB_DEPOSIT:
    if(!immcom) GET_GOLD(ch)-=amount;
    clan[clan_num].treasure+=amount;
    send_to_char("You add to the clan's treasure.\r\n",ch);
    break;
  default:
    send_to_char("Problem in command, please report.\r\n",ch);
    break;
  }
save_char(ch, ch->in_room);
save_clans();
return;
}

void do_clan_money(struct char_data *ch, char *arg, int action)
{
int clan_num,immcom=0;
long amount=0;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_SET_FEES] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(*arg)) {
  send_to_char("Set it to how much?\r\n",ch);
  return;
  }

if(!is_number(arg)) {
  send_to_char("Set it to what?\r\n",ch);
  return;
  }

amount=atoi(arg);

switch(action) {
  case CM_APPFEE:
    clan[clan_num].app_fee=amount;
    send_to_char("You change the application fee.\r\n",ch);
    break;
  case CM_DUES:
    clan[clan_num].dues=amount;
    send_to_char("You change the monthly dues.\r\n",ch);
    break;
  default:
    send_to_char("Problem in command, please report.\r\n",ch);
    break;
  }

save_clans();
return;
}

void do_clan_ranks(struct char_data *ch, char *arg)
{
int i,j;
int clan_num,immcom=0;
int new_ranks;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
extern int top_of_p_table;
extern struct player_index_element *player_table;
struct char_file_u chdata;
struct char_data *victim=NULL;

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)!=clan[clan_num].ranks && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(*arg)) {
  send_to_char("Set how many ranks?\r\n",ch);
  return;
  }

if(!is_number(arg)) {
  send_to_char("Set the ranks to what?\r\n",ch);
  return;
  }

new_ranks=atoi(arg);

if(new_ranks==clan[clan_num].ranks) {
  send_to_char("The clan already has this number of ranks.\r\n",ch);
  return;
  }

if(new_ranks<2 || new_ranks>20) {
  send_to_char("Clans must have from 2 to 20 ranks.\r\n",ch);
  return;
  }

if(GET_GOLD(ch)<750000 && !immcom) {
  send_to_char("Changing the clan hierarchy requires 750,000 coins!\r\n",ch);
  return;
  }

if(!immcom)
  GET_GOLD(ch)-=750000;

for (j = 0; j <= top_of_p_table; j++) {
  if((victim=is_playing((player_table +j)->name))) {
    if(GET_CLAN(victim)==clan[clan_num].id) {
      if(GET_CLAN_RANK(victim)<clan[clan_num].ranks && GET_CLAN_RANK(victim)>0)
        GET_CLAN_RANK(victim)=1;
      if(GET_CLAN_RANK(victim)==clan[clan_num].ranks)
        GET_CLAN_RANK(victim)=new_ranks;
      save_char(victim, victim->in_room);
    }
  }
  else {
    load_char((player_table + j)->name, &chdata);
    if(chdata.player_specials_saved.clan==clan[clan_num].id) {
      if(chdata.player_specials_saved.clan_rank<clan[clan_num].ranks && chdata.
player_specials_saved.clan_rank>0)
        chdata.player_specials_saved.clan_rank=1;
      if(chdata.player_specials_saved.clan_rank==clan[clan_num].ranks)
        chdata.player_specials_saved.clan_rank=new_ranks;
      save_char_file_u(chdata);
    }
  }
}

clan[clan_num].ranks=new_ranks;
for(i=0;i<clan[clan_num].ranks-1;i++)
  strcpy(clan[clan_num].rank_name[i],"Member");
strcpy(clan[clan_num].rank_name[clan[clan_num].ranks -1],"Leader");
for(i=0;i<NUM_CP;i++)
  clan[clan_num].privilege[i]=new_ranks;

save_clans();
return;
}

void do_clan_titles( struct char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int clan_num=0,rank;

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
  if(GET_CLAN_RANK(ch)!=clan[clan_num].ranks) {
    send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg2);
  if(!is_number(arg1)) {
    send_to_char("You need to specify a clan number.\r\n",ch);
    return;
  }
  if((clan_num=atoi(arg1))<0 || clan_num>=num_of_clans) {
    send_to_char("There is no clan with that number.\r\n",ch);
    return;
  }
}

half_chop(arg,arg1,arg2);

if(!is_number(arg1)) {
  send_to_char("You need to specify a rank number.\r\n",ch);
  return; }

rank=atoi(arg1);

if(rank<1 || rank>clan[clan_num].ranks) {
  send_to_char("This clan has no such rank number.\r\n",ch);
  return; }

if(strlen(arg2)<1 || strlen(arg2)>19) {
  send_to_char("You need a clan title of under 20 characters.\r\n",ch);
  return; }

strcpy(clan[clan_num].rank_name[rank-1],arg2);
save_clans();
send_to_char("Done.\r\n",ch);
return;
}

void do_clan_application( struct char_data *ch, char *arg)
{
int clan_num,immcom=0;
int applevel;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg2)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_SET_APPLEV] && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(*arg)) {
  send_to_char("Set to which level?\r\n",ch);
  return;
  }

if(!is_number(arg)) {
  send_to_char("Set the application level to what?\r\n",ch);
  return;
  }

applevel=atoi(arg);

if(applevel<1 || applevel>999) {
  send_to_char("The application level can go from 1 to 999.\r\n",ch);
  return;
  }

clan[clan_num].app_level=applevel;
save_clans();

return;
}

void do_clan_sp(struct char_data *ch, char *arg, int priv)
{
int clan_num,immcom=0;
int rank;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];

if (!(*arg)) {
  send_clan_format(ch);
  return; }


if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return;
  }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  immcom=1;
  half_chop(arg,arg1,arg2);
  strcpy(arg,arg1);
  if ((clan_num = find_clan(arg1)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return;
  }
}

if(GET_CLAN_RANK(ch)!=clan[clan_num].ranks && !immcom) {
  send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
  return;
  }

if(!(*arg)) {
  send_to_char("Set the privilege to which rank?\r\n",ch);
  return;
  }

if(!is_number(arg)) {
  send_to_char("Set the privilege to what?\r\n",ch);
  return;
  }

rank=atoi(arg);

if(rank<1 || rank>clan[clan_num].ranks) {
  send_to_char("There is no such rank in the clan.\r\n",ch);
  return;
  }

clan[clan_num].privilege[priv]=rank;
save_clans();

return;
}

void do_clan_plan(struct char_data *ch, char *arg)
{
int clan_num;

send_to_char("Command not ready yet\r\n",ch);
return;

if(GET_LEVEL(ch)<LVL_IMMORT) {
  if((clan_num=find_clan_by_id(GET_CLAN(ch)))<0) {
    send_to_char("You don't belong to any clan!\r\n",ch);
    return; }
  if(GET_CLAN_RANK(ch)<clan[clan_num].privilege[CP_SET_PLAN]) {
    send_to_char("You're not influent enough in the clan to do that!\r\n",ch);
    return; }
}
else {
  if(GET_LEVEL(ch)<LVL_CLAN_GOD) {
    send_to_char("You do not have clan privileges.\r\n", ch);
    return; }
  if (!(*arg)) {
    send_clan_format(ch);
    return; }
  if ((clan_num = find_clan(arg)) < 0) {
    send_to_char("Unknown clan.\r\n", ch);
    return; }
}

if(strlen(clan[clan_num].description)==0) {
   sprintf(buf, "Enter the description, or plan for clan <<%s>>.\r\n",clan[clan
_num].name);
   send_to_char(buf, ch);
}
else {
   sprintf(buf, "Old plan for clan <<%s>>:\r\n", clan[clan_num].name);
   send_to_char(buf, ch);
   send_to_char(clan[clan_num].description, ch);
   send_to_char("Enter new plan:\r\n", ch);
}
send_to_char("End with @ on a line by itself.\r\n", ch);
ch->desc->str   = clan[clan_num].description;
ch->desc->max_str = CLAN_PLAN_LENGTH;
save_clans();
return;
}

void do_clan_privilege( struct char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
int i;

half_chop(arg,arg1,arg2);

if (is_abbrev(arg1,"setplan"  )) { do_clan_sp(ch,arg2,CP_SET_PLAN);   return ;}
if (is_abbrev(arg1,"enroll"   )) { do_clan_sp(ch,arg2,CP_ENROLL);     return ;}
if (is_abbrev(arg1,"expel"    )) { do_clan_sp(ch,arg2,CP_EXPEL);      return ;}
if (is_abbrev(arg1,"promote"  )) { do_clan_sp(ch,arg2,CP_PROMOTE);    return ;}
if (is_abbrev(arg1,"demote"   )) { do_clan_sp(ch,arg2,CP_DEMOTE);     return ;}
if (is_abbrev(arg1,"withdraw" )) { do_clan_sp(ch,arg2,CP_WITHDRAW);   return ;}
if (is_abbrev(arg1,"setfees"  )) { do_clan_sp(ch,arg2,CP_SET_FEES);   return ;}
if (is_abbrev(arg1,"setapplev")) { do_clan_sp(ch,arg2,CP_SET_APPLEV); return ;}
send_to_char("\r\nClan privileges:\r\n", ch);
for(i=0;i<NUM_CP;i++) {
  sprintf(arg1,"\t%s\r\n",clan_privileges[i]);
  send_to_char(arg1,ch); }
}

void do_clan_set(struct char_data *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];

half_chop(arg,arg1,arg2);

if (is_abbrev(arg1, "plan"      )) { do_clan_plan(ch,arg2);            return ;
}
if (is_abbrev(arg1, "ranks"     )) { do_clan_ranks(ch,arg2);           return ;
}
if (is_abbrev(arg1, "title"     )) { do_clan_titles(ch,arg2);          return ;
}
if (is_abbrev(arg1, "privilege" )) { do_clan_privilege(ch,arg2);       return ;
}
if (is_abbrev(arg1, "dues"      )) { do_clan_money(ch,arg2,CM_DUES);   return ;
}
if (is_abbrev(arg1, "appfee"    )) { do_clan_money(ch,arg2,CM_APPFEE); return ;
}
if (is_abbrev(arg1, "applev"    )) { do_clan_application(ch,arg2);     return ;
}
send_clan_format(ch);
}

ACMD(do_clan)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];

half_chop(argument, arg1, arg2);

if (is_abbrev(arg1, "create"  )) { do_clan_create(ch,arg2);   return ;}
if (is_abbrev(arg1, "destroy" )) { do_clan_destroy(ch,arg2);  return ;}
if (is_abbrev(arg1, "enroll"  )) { do_clan_enroll(ch,arg2);   return ;}
if (is_abbrev(arg1, "expel"   )) { do_clan_expel(ch,arg2);    return ;}
if (is_abbrev(arg1, "who"     )) { do_clan_who(ch);           return ;}
if (is_abbrev(arg1, "status"  )) { do_clan_status(ch);        return ;}
if (is_abbrev(arg1, "info"    )) { do_clan_info(ch,arg2);     return ;}
if (is_abbrev(arg1, "apply"   )) { do_clan_apply(ch,arg2);    return ;}
if (is_abbrev(arg1, "demote"  )) { do_clan_demote(ch,arg2);   return ;}
if (is_abbrev(arg1, "promote" )) { do_clan_promote(ch,arg2);  return ;}
if (is_abbrev(arg1, "set"     )) { do_clan_set(ch,arg2);      return ;}
if (is_abbrev(arg1, "withdraw")) { do_clan_bank(ch,arg2,CB_WITHDRAW); return ;}
if (is_abbrev(arg1, "deposit" )) { do_clan_bank(ch,arg2,CB_DEPOSIT);  return ;}
send_clan_format(ch);
}



*****new file clan.h*****


#define MAX_CLANS
 20
#define LVL_CLAN_GOD
 LVL_GOD
#define DEFAULT_APP_LVL
 8
#define CLAN_PLAN_LENGTH 800

#define GET_CLAN(ch)

((ch)->player_specials->saved.clan)
#define GET_CLAN_RANK(ch)
((ch)->player_specials->saved.clan_rank)

#define CP_SET_PLAN   0
#define CP_ENROLL     1
#define CP_EXPEL      2
#define CP_PROMOTE    3
#define CP_DEMOTE     4
#define CP_SET_FEES   5
#define CP_WITHDRAW   6
#define CP_SET_APPLEV 7
#define NUM_CP        8        /* Number of clan privileges */

#define CM_DUES   1
#define CM_APPFEE 2

#define CB_DEPOSIT  1
#define CB_WITHDRAW 2

void save_clans(void);
void init_clans(void);
sh_int find_clan_by_id(int clan_id);
sh_int find_clan(char *name);

extern struct clan_rec clan[MAX_CLANS];
extern int num_of_clans;

struct clan_rec {
  int
id;
  char
name[32];
  ubyte
ranks;
  char
rank_name[20][20];
  long
treasure;
  int
members;
  int
power;
  int
app_fee;
  int
dues;
  int
spells[5];
  int
app_level;
  ubyte
privilege[20];
  int
at_war[4];
  char  description[CLAN_PLAN_LENGTH];
};




*****in structs.h*****

use one of the spare ubyte in the structure player_special_data_saved
for clan_rank and one of the spare int for clan
(see utils.h)


******
Finally the is_playing function it can go anywhere, ensure you
prototype it in files where you need to use it:

struct char_data *is_playing(char *vict_name)
{
  extern struct descriptor_data *descriptor_list;
  struct descriptor_data *i, *next_i;

  for (i = descriptor_list; i; i = next_i) {
    next_i = i->next;
    if(i->connected == CON_PLAYING && !strcmp(i->character->player.name,CAP(vic
t_name)))
      return i->character;
  }
  return NULL;
}



OTHER STUFF:
I will not be responsible if anything happens if you install this code
anywhere, use it at your own risks.



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Note: Not all of these snippets will work perfectly with your version of code, so be prepared to fix one or two bugs that may arise, and please let me know what you needed to do to fix it. Sending a corrected version is always welcome.
Finally, if you wish to use any of the snippets from this page, you are more than welcome, just mention the authors in your credits. If you wish to release any of these snippets to the public on another site, contact me FIRST.