Disintegrate Spell [by Franco]
Snippet Posted Wednesday, August 12th @ 11:26:16 PM, by George Greer in the Skills dept.
. Click the link below to read it or download it.

ASPELL(spell_disintegrate)
{
   struct obj_data *foolz_objs;
   int save, i;

   if (ch == NULL)

return;
   if (obj) {
    /* Used on my mud
    if (GET_OBJ_EXTRA(obj) == ITEM_IMMORT && GET_LEVEL(ch) < LVL_IMMORT) {

send_to_char("Your mortal magic fails.\r\n", ch);

return;
    }
    */
    switch (GET_OBJ_TYPE(obj)) {
    case ITEM_LIGHT:

save = 19;

break;
    case ITEM_SCROLL:

save = 20;

break;
    case ITEM_STAFF:
    /*
    case ITEM_ROD:
    */
    case ITEM_WAND:

save = 19;

break;
    case ITEM_WEAPON:

save = 18;

break;
    case ITEM_MISSILE:

save = 20;

break;
    case ITEM_ARMOR:

save = 16;

break;
    case ITEM_WORN:

save = 18;

break;
    /*
    case ITEM_SPELLBOOK:

save = 15;

break;
    case ITEM_PORTAL:

save = 13;

break;
    */
    default:

save = 19;

break;
    }
    /*  Save modified by affect on weapons..this is kinda based
     *  on +5 or so being high
     */
    if (GET_OBJ_EXTRA(obj) == ITEM_MAGIC && GET_OBJ_TYPE(obj) == ITEM_WEAPON) {
      for (i = 0; i < MAX_OBJ_AFFECT; i++) {

  if (obj->affected[i].location == APPLY_DAMROLL)


save -= obj->;affected[i].modifier;

}
    }
    /* A bonus for ac affecting items also */
    for (i = 0; i < MAX_OBJ_AFFECT; i++) {

if (obj->;affected[i].location == APPLY_AC)

   save -= obj->;affected[i].modifier / 10;
    }
    if (number(1, 20) < save) {

act("$n disintegrates $p.", FALSE, ch, obj, 0, TO_NOTVICT);

act("You disintegrate $p.", FALSE, ch, obj, 0, TO_CHAR);

extract_obj(obj);

return;
    }
    else {

act("You fail to disintegrate $p.", FALSE, ch, obj, 0, TO_CHAR);

return;
    }
   }
   if (victim) {

    if (GET_LEVEL(victim) >= LVL_IMMORT) {

send_to_char("Nice try..\r\n", ch);
        return;
    }

    /* Note this is extremely powerful, therefore im giving it 2 saves */
    if (mag_savingthrow(victim, 1)) {

act("You resist $n's attempt to disintegrate you.", FALSE, ch, 0, 0, TO_VICT);

if (IS_NPC(victim))

    hit(victim, ch, TYPE_UNDEFINED);

return;
    }
    if (mag_savingthrow(victim, 1)) {

act("You resist $n's attempt to disintegrate you.", FALSE, ch, 0, 0, TO_VICT);

if (IS_NPC(victim))
            hit(victim, ch, TYPE_UNDEFINED);

return;
    }
    if (victim->desc) {

close_socket(victim->desc);

victim->desc = NULL;
    }


    /* Note this is for disintegrating all items the vict carries also..
       may wish to comment this off if you feel it too powerful */
    for (i = 0; i < NUM_WEARS; i++)

if (GET_EQ(victim, i))

  unequip_char(victim, i);
    while (victim->carrying) {

foolz_objs = victim->carrying;

extract_obj(foolz_objs);
    }





    extract_char(victim);
    act("$n disintegrates $N!", FALSE, ch, 0, victim, TO_NOTVICT);
    act("You disintegrate $N!", FALSE, ch, 0, victim, TO_CHAR);

    return;
  }
  else
    return;
}


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