EXP Needed Scale [by Nashak]
Snippet Posted Wednesday, August 12th @ 11:27:28 PM, by George Greer in the Commands dept.
Added Dec 3, 1996. Click the link below to read it or download it.

From: Brian Williams <bmw@efn.org>
Subject: EXP Needed

char *exp_mesg(struct char_data *ch)
{
  int percent, current, total;

  current = GET_EXP(ch);
  current -= titles[(int) GET_CLASS(ch)][(int) GET_LEVEL(ch)].exp;

  total = titles[(int) GET_CLASS(ch)][GET_LEVEL(ch) + 1].exp;
  total -= titles[(int) GET_CLASS(ch)][(int) GET_LEVEL(ch)].exp;

  percent = (100 * current) / total;

  if (percent >= 90)
    return ("You should level anytime now.");
  else if (percent >= 80)
    return ("You are almost ready to attain your next level.");
  else if (percent >= 70)
    return ("You are three-quarters of the way to your next level.");
  else if (percent >= 60)
    return ("You are well on your way to your next level.");
  else if (percent >= 50)
    return ("You are just passed the half-way point to your next level.");
  else if (percent >= 40)
    return ("You are at the half-way point to your next level.");
  else if (percent >= 30)
    return ("You are nearing the half-way point to your next level.");
  else if (percent >= 20)
    return ("You are one-quarter of the way to your next level.");
  else if (percent >= 10)
    return ("You have gained some progress towards your next level.");
  else if (percent > 4)
    return ("You still have a very long way to go to your next level.");
  else
    return ("You have just begun the journey to your next level.");
}


ACMD(do_experience)
{
  sprintf(buf, "%s\r\n", exp_mesg(ch));
  send_to_char("&06", ch);
  send_to_char(buf, ch);
  send_to_char("&00", ch);
}



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