Fear Spell [by Franco]
Snippet Posted Wednesday, August 12th @ 11:27:34 PM, by George Greer in the Skills dept.
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ASPELL(spell_fear)
{
  struct char_data *target = (struct char_data *) victim;
  struct char_data *next_target;
  int rooms_to_flee = 0;

  ACMD(do_flee);

  if (ch == NULL)
        return;

  send_to_char("You radiate an aura of fear into the room!\r\n", ch);
  act("$n is surrounded by an aura of fear!", TRUE, ch, 0, 0, TO_ROOM);

  for (target = world[ch->in_room].people; target; target = next_target) {
        next_target = target->next_in_room;

        if (target == NULL)

       return;




if (target == ch)

       continue;




if (GET_LEVEL(target) >= LVL_IMMORT)

       continue;




if (mag_savingthrow(target, 1)) {

       sprintf(buf, "%s is unaffected by the fear!\r\n", GET_NAME(target));

       act(buf, TRUE, ch, 0, 0, TO_ROOM);

       send_to_char("Your victim is not afraid of the likes of you!\r\n", ch);

       if (IS_NPC(target))


 hit(target, ch, TYPE_UNDEFINED);

       }
               else {


 for(rooms_to_flee = level / 10; rooms_to_flee > 0; rooms_to_flee--) {


    send_to_char("You flee in terror!\r\n", target);


    do_flee(target, "", 0, 0);


 }

       }

}
}


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