Posted Wednesday, August 12th @ 11:27:34 PM, by George Greer in the Skills dept.
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ASPELL(spell_fear)
{
struct char_data *target = (struct char_data *) victim;
struct char_data *next_target;
int rooms_to_flee = 0;
ACMD(do_flee);
if (ch == NULL)
return;
send_to_char("You radiate an aura of fear into the room!\r\n", ch);
act("$n is surrounded by an aura of fear!", TRUE, ch, 0, 0, TO_ROOM);
for (target = world[ch->in_room].people; target; target = next_target) {
next_target = target->next_in_room;
if (target == NULL)
return;
if (target == ch)
continue;
if (GET_LEVEL(target) >= LVL_IMMORT)
continue;
if (mag_savingthrow(target, 1)) {
sprintf(buf, "%s is unaffected by the fear!\r\n", GET_NAME(target));
act(buf, TRUE, ch, 0, 0, TO_ROOM);
send_to_char("Your victim is not afraid of the likes of you!\r\n", ch);
if (IS_NPC(target))
hit(target, ch, TYPE_UNDEFINED);
}
else {
for(rooms_to_flee = level / 10; rooms_to_flee > 0; rooms_to_flee--) {
send_to_char("You flee in terror!\r\n", target);
do_flee(target, "", 0, 0);
}
}
}
}
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