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Gate Demon Spell [by Phil Jensen] |
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Posted Wednesday, August 12th @ 11:28:02 PM, by George Greer in the Skills dept.
Added Jul 6, 1998. Click the link below to read it or download it.
From: Phil Jensen - Network Administrator <phil@qnis.net>
Subject: 'Gate Demon' spell
Good morning:
I took the DO_SUMMON routine, and the skeletal code from Jedi, and wrote
my own gate spell. Here's what I have:
#define MOB_DEMON 50
In your switch statement where you have an animate dead skeleton at,
(magic.c, line 897):
struct char_data *mob = NULL;
case SPELL_GATE:
send_to_room("You gasp in awe as a huge demon steps from a portal above you.\
r\n", ch->in_room);
send_to_char("You wave your arms around, conjuring a huge portal from which a
demon steps out.\r\n", ch);
mob_num = MOB_DEMON;
mob = read_mobile(mob_num, VIRTUAL);
char_to_room(ch, ch->in_room);
IS_CARRYING_W(mob) = 0;
IS_CARRYING_N(mob) = 0;
SET_BIT(AFF_FLAG(mob), AFF_CHARM);
add_follower(mob, ch);
return;
You've probably already written a few of these already, but since this
was one of the harder spells I've written, I thought I'd share it with
you.
Phil
<< Forage Skill [by Chuck Carson] | Reply | View as text | Flattened | Gossip Socials [by Samedi] >> |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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