Posted Wednesday, August 12th @ 11:28:32 PM, by George Greer in the Commands dept.
Added Dec 4, 1996. Click the link below to read it or download it.
From: Wout Mertens <Wout.Mertens@rug.ac.be>
Subject: Home Command
This is a do_home command that is similar to recall, but returns people
to their houses if they have one. (I made this some time ago, and I
changed some save and load and newbie code, so I don't know if it is
totally working on stock circle, but you can try, right? Besides, the
house stuff should work ok)
#include "structs.h"
#include "utils.h" /* And I'm not sure if these are enough */
sh_int get_home(struct char_data *ch)
{
extern sh_int r_mortal_start_room;
extern sh_int r_immort_start_room;
extern sh_int r_frozen_start_room;
sh_int load_room, i;
if (PLR_FLAGGED(ch, PLR_FROZEN))
return r_frozen_start_room;
if ((load_room = real_room(GET_LOADROOM(ch))) < 0) {
/* small glitch: if char has non-grouped followers only, he will
not go to his house */
if (!(AFF_FLAGGED(ch, AFF_GROUP) && (ch->master || ch->followers))
&& num_of_houses) { /* Not in or in one-member group */
for (i = 0; i < num_of_houses; i++) {
if (GET_IDNUM(ch) == house_control[i].owner) {
return real_room(house_control[i].vnum);
}
}
}
if (GET_LEVEL(ch) >= LVL_IMMORT)
return r_immort_start_room;
else
return r_mortal_start_room;
} else
return load_room;
}
Gekke Eekhoorn of BUG.
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