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How To Add Wear Bits [by WhiteDemon] |
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Posted Wednesday, August 12th @ 11:28:42 PM, by George Greer in the Utils dept.
Added Jul 6, 1998. Click the link below to read it or download it.
/***********************************************************************
* new_wear_bit.txt - olc.h - structs.h -act.item.c
*
*
*
* Original Author: WhiteDemon
*
**********************************************************************/
Intended audience: Newbie coders
What this does: Adds new wearable places on mud
Disclaimer and junk: I hearby state i am not reasonsable to what this may
to your mud, if this doesnt work after following this instructions.
*********************W A R N I N G***************************************
This only works if you have Oasisolc
*******************************************************************************
Step One:
~~~~~~~~~
First you need to open the structs.h file in your src directory.
look for this:
#define WEAR_HOLD 17 /* XXXXXXXXXXXX
*/ (or what ever number the next
number may be)
ADD :
~~~~~~~~~~
#define WEAR_XXXXX XX
(X = whatever place you may want them to be able
to wear an item and the number after whatever the
last one was)
* Make sure at the end of these defines you go one number higher of your
last define
Look for this:
~~~~~~~~~~~~~~~
#define ITEM_WEAR_HOLD ( and do the same from above)
*****************Now you can close and save this file********************
Step Two:
~~~~~~~~~
open your olc.h file located in the src directory also
and look for this line:
#define NUM_ITEM_WEARS
XX (put in the number of the last entry of your
structs.h file where we defined ITEM_WEAR)
**********************Now You Can Close and save this file*****************
Step Three:
~~~~~~~~~~~
open your act.item.c file and look for:
void wear_message(struct char_data * ch, struct obj_data * obj, int where)
goto the last message which might be:
{"$n grabs $p.",
"You grab $p."} <-----*notice the no comma, Add one along with
the rest of your messages. Besure the last
entry doesnt have a comma after the
bracket.
Step Four:
~~~~~~~~~~
Look for perform_wear in your act.item.c file
look for this:
int wear_bitvectors[] = {
ITEM_WEAR_TAKE, ITEM_WEAR_FINGER, etc...
***Make sure after ITEM_WEAR_HOLD you make the line almost exact
to what it looked like before you edited*********
example:
~~~~~~~~
ITEM_WEAR_XXX, ITEM_WEAR_XXXX, ITEM_WEAR_XXXX,
ITEM_WEAR_XXXX, ITEM_WEAR_HOLD};
Step Five:
~~~~~~~~~~
go down to char *already_wearing[] = {
at the end of this add in your already wearing messages
(note: if you want to make it so you wear earing right and left
Besure you add in a YOU SHOULDNT SEE THIS MESSAGE)
Step Six:
~~~~~~~~~
if you have items that are wearable to right and lefts
look for this:
/* for neck, finger, and wrist, try pos 2 if pos 1 is already full */
below that line add in your where =
Step Seven:
~~~~~~~~~~
Look for: int find_eq_pos(struct char_data * ch,
below: static char *keyboards[] = {
Add: add in your wear bits at the last line before:
"\n",
Note: Besure to add in your !RESERVES! for right and left wearables
Step Eight:
~~~~~~~~~~~
find: if (CAN_WEAR(obj, ITEM_WEAR_WRIST))
where = WEAR_WRIST;
add: Add in your new wearables
*********************CLOSE this file and save******************************
Now all you need to do is compile your mud and cross your fingers for no
errors :P
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
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or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
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contact me FIRST.
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