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Language Addition [by Frollo] |
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Posted Wednesday, August 12th @ 11:29:48 PM, by George Greer in the Utils dept.
From: Frollo
Subject: Another Language Snippet
This is just a language function, incorporates language and stuff into the
normal say, toggle-able and all that stuff.
You may have to change around the colors (&c, &r, etc) -- didn't
feel like taking them out :)
---act.comm.c---
char *languages[] =
{
"common",
"elven",
"gnomish",
"dwarven",
"\n"
};
void list_languages(struct char_data *ch)
{
int a = 0, i;
sprintf(buf, "Languages:\r\n");
for (i = MIN_LANGUAGES; i < MAX_SKILLS; i++) {
if (GET_SKILL(ch, i) > 60)
sprintf(buf, "%s%s%s%s", buf, a++ != 0 ? "&c, " : "&w[&c ", SPEAKING(ch) == i ?
CCRED(ch, C_NRM) : "", languages[a-1]);
}
sprintf(buf, "%s &w]&n\r\n", buf);
send_to_char(buf, ch);
}
ACMD(do_languages)
{
int i, found = FALSE;
one_argument(argument, arg);
if (!*arg)
list_languages(ch);
else {
for (i = MIN_LANGUAGES; i < MAX_SKILLS; i++) {
if (is_abbrev(arg, languages[i-MIN_LANGUAGES]) && GET_SKILL(ch, i) > 60) {
SPEAKING(ch) = i;
sprintf(buf, "You now speak %s.\r\n", languages[i-MIN_LANGUAGES]);
send_to_char(buf, ch);
found = TRUE;
break;
}
}
if (!found)
list_languages(ch);
}
}
void garble_text(char *string, int percent)
{
char letters[] = "aeiousthpwxyz";
int i;
for (i = 0; i < strlen(string); ++i)
if (isalpha(string[i]) && number(0, 1) && number(0, 100) > percent)
string[i] = letters[number(0, 12)];
}
ACMD(do_say)
{
char ibuf[MAX_INPUT_LENGTH];
char obuf[MAX_INPUT_LENGTH];
struct char_data *tch;
skip_spaces(&argument);
if(!*argument) {
send_to_char("Yes, but WHAT do you want to say?\r\n", ch);
return;
}
strcpy(ibuf, argument); /* preserve original text */
if (!IS_NPC(ch))
garble_text(ibuf, GET_SKILL(ch, SPEAKING(ch)));
for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room) {
if (tch != ch && AWAKE(tch) && tch->desc) {
strcpy(obuf, ibuf); /* preserve the first garble */
if (!IS_NPC(ch) && !IS_NPC(tch))
garble_text(obuf, GET_SKILL(tch, SPEAKING(ch)));
send_to_char("&c",tch);
sprintf(buf, "$n says, '%s&c'&n", obuf);
CAP(buf);
act(buf, TRUE, ch, 0, tch, TO_VICT);
}
}
sprintf(buf, "&cYou say, '%s&c'&n", argument);
act(buf, TRUE, ch, 0, 0, TO_CHAR);
}
---spells.h---
#define LANG_COMMON
196
#define LANG_ELVEN
197
#define LANG_GNOME
198
#define LANG_DWARVEN
199
#define MIN_LANGUAGES
196
---utils.h---
#define SPEAKING(ch) ((ch)->player_specials->saved.speaking)
<< Language Addition [by ?] | Reply | View as text | Threaded | Liblist Commands: Rlist, Mlist, Olist Commands [by Myrddin] >> |
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Related Links |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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