|
Load Linkdead Players [by Frollo] |
|
|
|
Posted Wednesday, August 12th @ 11:30:23 PM, by George Greer in the Wizard dept.
Added Jul 20, 1998. Click the link below to read it or download it.
From: Frollo <Mudaholic@aol.com>
Subject: Load a linkdead player
ACMD(do_linkload)
{
struct char_data *victim = 0;
struct char_file_u tmp_store;
one_argument(argument, arg);
if (!*arg) {
send_to_char("Linkload who?\r\n", ch);
return;
}
if (get_player_vis(ch, arg, 0)) {
send_to_char("They are already connected!\r\n", ch);
return;
}
CREATE(victim, struct char_data, 1);
clear_char(victim);
if (load_char(arg, &tmp_store) > -1) {
store_to_char(&tmp_store, victim);
if (GET_LEVEL(victim) <= GET_LEVEL(ch)) {
sprintf(buf, "(GC) %s has link-loaded %s.", GET_NAME(ch), GET_NAME(victim));
mudlog(buf, BRF, GET_LEVEL(ch) + 1, TRUE);
Crash_load(victim);
victim->next = character_list;
character_list = victim;
victim->desc = NULL;
char_to_room(victim, IN_ROOM(ch));
act("You linkload $N.", FALSE, ch, 0, victim, TO_CHAR);
act("$n linkloads $N.", FALSE, ch, 0, victim, TO_NOTVICT);
} else {
send_to_char("Sorry, you aren't high enough to link-load that char.\r\n", ch);
free_char(victim);
}
} else {
send_to_char("No such player exists.\r\n", ch);
free(victim);
}
return;
}
<< Load Command Changes [by The Lion King] | Reply | View as text | Threaded | Locate Object Spell [by Ryan Stapleton] >> |
|
Related Links |
|
|
|
CircleMUD Snippets |
|
|
Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
|
Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
|
|
|
|
|
|
|