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Mob Flag "Smart" Mobs [by Lars Juul] |
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Posted Wednesday, August 12th @ 11:31:31 PM, by George Greer in the Mobiles dept.
Added Dec 8, 1997. Click the link below to read it or download it.
From: Lars Juul
Subject: Code for "smart" mobs
MOB_IQ_FIGHT
============
Add the MOB_IQ_FIGHT flag in struch.h and constants.c -
in fight.c in perform_violence add a vict and tch var and
insert the following after the call for MOB_SPEC:
if (MOB_FLAGGED(ch, MOB_IQ_FIGHT)) { /* LJ IQ fight */
vict = NULL;
for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room)
if (FIGHTING(tch) == ch && !IS_NPC(tch))
if (vict == NULL || GET_HIT(tch) < GET_HIT(vict))
vict = tch;
if (vict != NULL && FIGHTING(ch) != vict) {
stop_fighting(ch);
hit(ch, vict, TYPE_UNDEFINED);
}
}
<< Mob Flag Fast Aggression [by Lars Juul] | Reply | View as text | Flattened | Mob Memory Commands [by Demetrius Harris] >> |
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Related Links |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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