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New Score Format [by Nashak] |
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Posted Wednesday, August 12th @ 11:32:17 PM, by George Greer in the Commands dept.
Added Dec 3, 1996. Click the link below to read it or download it.
From: Brian Williams <bmw@efn.org>
Subject: New Score
ACMD(do_score)
{
struct time_info_data playing_time;
struct time_info_data real_time_passed(time_t t2, time_t t1);
sprintf(buf, " Score information for %s\r\n", GET_NAME(ch));
sprintf(buf, "%s\r\nLevel: %d Race: %s Class: %s Sex: ", buf,
GET_LEVEL(ch), RACE_ABBR(ch), CLASS_ABBR(ch));
switch (GET_SEX(ch)) {
case SEX_MALE: strcat(buf, "Male\r\n"); break;
case SEX_FEMALE: strcat(buf, "Female\r\n"); break;
default: strcat(buf, "Neutral\r\n"); break;
}
sprintf(buf, "%sHit points: %d(%d) Moves: %d(%d) Mana: %d(%d)\r\n", buf,
GET_HIT(ch), GET_MAX_HIT(ch), GET_MOVE(ch), GET_MAX_MOVE(ch),
GET_MANA(ch), GET_MAX_MANA(ch));
sprintf(buf, "%sCoins carried: &11%d gold&00\r\n", buf, GET_GOLD(ch));
sprintf(buf, "%sCoins in bank: &11%d gold&00\r\n", buf, GET_BANK_GOLD(ch));
playing_time = real_time_passed((time(0) - ch->player.time.logon) +
ch->player.time.played, 0);
sprintf(buf, "%sPlaying time: %d days / %d hours.\r\n", buf, playing_time.day
,
playing_time.hours);
sprintf(buf, "%sStatus: ", buf);
switch (GET_POS(ch)) {
case POS_DEAD: strcat(buf, "Dead.\r\n"); break;
case POS_MORTALLYW: strcat(buf, "Mortally wounded.\r\n"); break;
case POS_INCAP: strcat(buf, "Incapacitated.\r\n"); break;
case POS_STUNNED: strcat(buf, "Stunned.\r\n"); break;
case POS_SLEEPING: strcat(buf, "Sleeping.\r\n"); break;
case POS_RESTING: strcat(buf, "Resting.\r\n"); break;
case POS_SITTING: strcat(buf, "Sitting.\r\n"); break;
case POS_FIGHTING: strcat(buf, "Fighting.\r\n"); break;
case POS_STANDING: strcat(buf, "Standing.\r\n"); break;
default: strcat(buf, "Floating.\r\n"); break;
}
sprintf(buf, "%sEnchantments: ", buf);
if (IS_AFFECTED(ch, AFF_BLIND))
strcat(buf, "Blindness ");
if (IS_AFFECTED(ch, AFF_INVISIBLE))
strcat(buf, "Invisible ");
if (IS_AFFECTED(ch, AFF_DETECT_INVIS))
strcat(buf, "Detect Invis ");
if (IS_AFFECTED(ch, AFF_SANCTUARY))
strcat(buf, "Sanctuary ");
if (IS_AFFECTED(ch, AFF_POISON))
strcat(buf, "Poison ");
if (affected_by_spell(ch, SPELL_ARMOR))
strcat(buf, "Armor ");
if (IS_AFFECTED(ch, AFF_INFRAVISION))
strcat(buf, "Infravision ");
strcat(buf, "\r\n");
if (GET_COND(ch, DRUNK) > 10)
strcat(buf, "You are intoxicated.\r\n");
if (GET_COND(ch, FULL) == 0)
strcat(buf, "You are hungry.\r\n");
if (GET_COND(ch, THIRST) == 0)
strcat(buf, "You are thirsty.\r\n");
send_to_char(buf, ch);
}
<< Newbie Guide Special Procedure [by Sliver] | Reply | View as text | Threaded | New Score Format (Another) [by Lars Juul] >> |
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Related Links |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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