New Score Format [by Nashak]
Snippet Posted Wednesday, August 12th @ 11:32:17 PM, by George Greer in the Commands dept.
Added Dec 3, 1996. Click the link below to read it or download it.

From: Brian Williams <bmw@efn.org>
Subject: New Score

ACMD(do_score)
{
  struct time_info_data playing_time;
  struct time_info_data real_time_passed(time_t t2, time_t t1);

  sprintf(buf, "                Score information for %s\r\n", GET_NAME(ch));
  sprintf(buf, "%s\r\nLevel: %d   Race: %s    Class: %s     Sex: ", buf,
                GET_LEVEL(ch), RACE_ABBR(ch), CLASS_ABBR(ch));
  switch (GET_SEX(ch)) {
    case SEX_MALE: strcat(buf, "Male\r\n"); break;
    case SEX_FEMALE: strcat(buf, "Female\r\n"); break;
    default: strcat(buf, "Neutral\r\n"); break;
  }
  sprintf(buf, "%sHit points: %d(%d)   Moves: %d(%d)   Mana: %d(%d)\r\n", buf,
                GET_HIT(ch), GET_MAX_HIT(ch), GET_MOVE(ch), GET_MAX_MOVE(ch),
                GET_MANA(ch), GET_MAX_MANA(ch));
  sprintf(buf, "%sCoins carried:   &11%d gold&00\r\n", buf, GET_GOLD(ch));
  sprintf(buf, "%sCoins in bank:   &11%d gold&00\r\n", buf, GET_BANK_GOLD(ch));
  playing_time = real_time_passed((time(0) - ch->player.time.logon) +
                ch->player.time.played, 0);
  sprintf(buf, "%sPlaying time: %d days / %d hours.\r\n", buf, playing_time.day
,
                playing_time.hours);
  sprintf(buf, "%sStatus: ", buf);
  switch (GET_POS(ch)) {
    case POS_DEAD: strcat(buf, "Dead.\r\n"); break;
    case POS_MORTALLYW: strcat(buf, "Mortally wounded.\r\n"); break;
    case POS_INCAP: strcat(buf, "Incapacitated.\r\n"); break;
    case POS_STUNNED: strcat(buf, "Stunned.\r\n"); break;
    case POS_SLEEPING: strcat(buf, "Sleeping.\r\n"); break;
    case POS_RESTING: strcat(buf, "Resting.\r\n"); break;
    case POS_SITTING: strcat(buf, "Sitting.\r\n"); break;
    case POS_FIGHTING: strcat(buf, "Fighting.\r\n"); break;
    case POS_STANDING: strcat(buf, "Standing.\r\n"); break;
    default: strcat(buf, "Floating.\r\n"); break;
  }
  sprintf(buf, "%sEnchantments: ", buf);
  if (IS_AFFECTED(ch, AFF_BLIND))
    strcat(buf, "Blindness   ");
  if (IS_AFFECTED(ch, AFF_INVISIBLE))
    strcat(buf, "Invisible   ");
  if (IS_AFFECTED(ch, AFF_DETECT_INVIS))
    strcat(buf, "Detect Invis   ");
  if (IS_AFFECTED(ch, AFF_SANCTUARY))
    strcat(buf, "Sanctuary   ");
  if (IS_AFFECTED(ch, AFF_POISON))
    strcat(buf, "Poison   ");
  if (affected_by_spell(ch, SPELL_ARMOR))
    strcat(buf, "Armor   ");
  if (IS_AFFECTED(ch, AFF_INFRAVISION))
    strcat(buf, "Infravision   ");
  strcat(buf, "\r\n");
  if (GET_COND(ch, DRUNK) > 10)
    strcat(buf, "You are intoxicated.\r\n");
  if (GET_COND(ch, FULL) == 0)
    strcat(buf, "You are hungry.\r\n");
  if (GET_COND(ch, THIRST) == 0)
    strcat(buf, "You are thirsty.\r\n");
  send_to_char(buf, ch);
}


<< Newbie Guide Special Procedure [by Sliver] | Reply | View as text | Threaded | New Score Format (Another) [by Lars Juul] >>

 


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