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PFile Conversion Utility [by Gekke Eekhoorn] |
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Posted Wednesday, August 12th @ 11:33:01 PM, by George Greer in the Utils dept.
. Click the link below to read it or download it.
/* ************************************************************************
* file: plrconv.c Part of CircleMUD *
* Usage: Convert the player file By Gekke Eekhoorn, 4/95 *
* All Rights Reserved *
* Copyright (C) 1992, 1993 The Trustees of The Johns Hopkins University *
************************************************************************* */
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include "../structs.h"
/* Insert your new structs here */
struct player_special_data_saved2 {
byte skills[MAX_SKILLS+1]; /* array of skills plus skill 0 */
byte spells_to_learn; /* How many can you learn yet this level*/
bool talks[MAX_TONGUE]; /* PC s Tongues 0 for NPC */
int wimp_level; /* Below this # of hit points, flee! */
byte freeze_level; /* Level of god who froze char, if any */
sh_int invis_level; /* level of invisibility */
room_num load_room; /* Which room to place char in */
long pref; /* preference flags for PC's. */
ubyte bad_pws; /* number of bad password attemps */
sbyte conditions[3]; /* Drunk, full, thirsty */
};
struct t1 {
char name[MAX_NAME_LENGTH+1];
char description[EXDSCR_LENGTH];
char title[MAX_TITLE_LENGTH+1];
byte sex;
byte class;
};
struct t2 {
byte level;
sh_int hometown;
time_t birth; /* Time of birth of character */
int played; /* Number of secs played in total */
};
struct t3 {
/* password */
char pwd[MAX_PWD_LENGTH+1];
struct char_special_data_saved char_specials_saved;
};
struct t4 {
struct char_ability_data abilities;
struct char_point_data points;
struct affected_type affected[MAX_AFFECT];
time_t last_logon; /* Time (in secs) of last logon */
char host[HOST_LENGTH+1]; /* host of last logon */
};
struct char_file_u2 {
/* char_player_data */
struct t1 tmp1;
byte race;
struct t2 tmp2;
sh_int weight;
sh_int height;
struct t3 tmp3;
struct player_special_data_saved2 player_specials_saved;
struct t4 tmp4;
};
void convert(char *filename)
{
FILE * fl;
FILE * outfile;
struct char_file_u oldpl;
struct char_file_u2 newpl;
if (!(fl = fopen(filename, "r+"))) {
printf("Can't open %s.", filename);
exit();
}
outfile = fopen("players.new", "w");
printf("Converting.\n");
for (; ; ) {
fread(&oldpl, sizeof(struct char_file_u), 1, fl);
if (feof(fl)) {
fclose(fl);
fclose(outfile);
puts("Done.");
exit();
}
/* Here, the conversion takes place. */
/* The memcpys are for not having to type the lot :] */
memcpy(&newpl.tmp1, oldpl.name, sizeof(struct t1));
memcpy(&newpl.tmp2, &oldpl.level, sizeof(struct t2));
memcpy(&newpl.tmp3, oldpl.pwd, sizeof(struct t3));
memcpy(&newpl.tmp4, &oldpl.abilities, sizeof(struct t4));
/* Move race to char_data */
newpl.race=oldpl.player_specials_saved.race;
/* Convert them to sh_int */
newpl.weight=oldpl.weight;
newpl.height=oldpl.height;
/* Here, I cut all the unnecessary junk away */
memcpy(&newpl.player_specials_saved,
&oldpl.player_specials_saved,
sizeof(struct player_special_data_saved));
/* And here we write it */
fwrite(&newpl, sizeof(struct char_file_u2 ), 1, outfile);
}
}
void main(int argc, char *argv[])
{
if (argc != 2)
printf("Usage: %s playerfile-name\n", argv[0]);
else
convert(argv[1]);
}
<< Percentage loads for objs and mobs [by Johan Dustler] | Reply | View as text | Threaded | PFile Conversion Utility (another) [by Daniel Koepke] >> |
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Related Links |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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