Poof Saves (3.0bpl11, version 2) [by Rasdan]
Snippet Posted Wednesday, August 12th @ 11:33:22 PM, by George Greer in the Wizard dept.
Added Mar 5, 1997. Click the link below to read it or download it.

From: Rasdan <thomajam@ucs.orst.edu>
Subject: poof saves

Here is how I got poofin/poofout to save:

STRUCTS.H
======================

Remove poofin/poofout from wherever they are defined now.

Right below
#define HOST_LENGTH add:
#define POOF_LENGTH

80
In char_player_data, right below char *title; add:

char *poofin;
char *poofout;

In char_file_u, below:
char title[MAX_TITLE_LENGTH+1];

add:

char poofin[POOF_LENGTH + 1];
char poofout[POOF_LENGTH + 1];

DB.C
========================
In store_to_char,

below: ch->player.title = str_dup(st->title);

add:

ch->player.poofin = str_dup(st->poofin);
ch->player.poofout = str_dup(st->poofout);

In char_to_store, below:
  if (GET_TITLE(ch))
    strcpy(st->title, GET_TITLE(ch));
  else
    *st->title = '\0';

add:

  if (POOFIN(ch))
        strcpy(st->poofin, POOFIN(ch));
  else
        *st->poofin = '\0';

  if (POOFOUT(ch))
        strcpy(st->poofout, POOFOUT(ch));
  else
        *st->poofin = '\0';

Well, that's the way it works for me. Hope this helps at all.

Rasdan


<< Player Log File Checking [by Thomas Katzlberger] | Reply | View as text | Threaded | Poof Saves (3.0bpl11, version 3) [by Gary Barnett] >>

 


Related Links
  download
Related Articles
More by greerga
 
 

CircleMUD Snippets
 
Note: Not all of these snippets will work perfectly with your version of code, so be prepared to fix one or two bugs that may arise, and please let me know what you needed to do to fix it. Sending a corrected version is always welcome.
Finally, if you wish to use any of the snippets from this page, you are more than welcome, just mention the authors in your credits. If you wish to release any of these snippets to the public on another site, contact me FIRST.