Poofin/Poofout Saving [by ?]
Snippet Posted Wednesday, August 12th @ 11:33:33 PM, by George Greer in the Wizard dept.
Circle 2.2. Click the link below to read it or download it.

From: ?
Subject: Saving Poofins And Poofouts
Basically in 'db.c' in char_to_store, I have:

   POOFIN(ch) = st->player_special_data.poofin;
   POOFOUT(ch) = st->player_special_data.poofout;

In store_to_char, I have:


if (POOFIN(ch))
            st->player_special_data.poofin = POOFIN(ch);
        else
            st->player_special_data.poofin = '\0';

Finally, in 'structs.h' in the specials structure, add:


char *poofin;

char *poofout;



<< Poof Saves (3.0bpl11, version 3) [by Gary Barnett] | Reply | View as text | Flattened | Poofin/Poofout Saving [by John Dodds] >>

 


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