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Practice Command Organized [by Frollo] |
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Posted Wednesday, August 12th @ 11:34:09 PM, by George Greer in the Commands dept.
Added Jul 20, 1998. Click the link below to read it or download it.
From: Frollo
Subject: New Practice command
An improved way of listing spells/skills/languages (This snippet might
work nicely with my languages snip) Again, might want to mess with the &c
and &n and stuff... i'm real lazy, if you havn't noticed...don't really
wanna take em out :)
---spec_procs.c---
void list_skills(struct char_data * ch)
{
extern char *spells[];
extern struct spell_info_type spell_info[];
int i, x;
sprintf(buf, "&c---------------------------------[ LANGUAGE ]------------------
---------------\r\n");
x = 0;
for (i = MIN_LANGUAGES; i < MAX_SKILLS; i++) {
if (GET_LEVEL(ch) >= spell_info[i].min_level[(int)GET_CLASS(ch)]) {
x++;
sprintf(buf, "%s%20.20s &w(&c%2d%%&w)&c%s", buf, spells[i], GET_SKILL(ch, i), x
== 3 ? "\r\n" : "");
if (x == 3)
x = 0;
}
}
sprintf(buf, "%s%s----------------------------------[ SKILLS ]-----------------
-----------------\r\n", buf, x != 3 ? "\r\n" : "");
x = 0;
for (i = MAX_SPELLS ; i < MIN_LANGUAGES; i++) {
if (GET_LEVEL(ch) >= spell_info[i].min_level[(int)GET_CLASS(ch)]) {
x++;
sprintf(buf, "%s%20.20s &w(&c%2d%%&w)&c%s", buf, spells[i], GET_SKILL(ch, i), x
== 3 ? "\r\n" : "");
if (x == 3)
x = 0;
}
}
sprintf(buf, "%s%s----------------------------------[ SPELLS ]-----------------
-----------------\r\n", buf, x != 3 ? "\r\n" : "");
x = 0;
for (i = 1; i < MAX_SPELLS; i++) {
if (GET_LEVEL(ch) >= spell_info[i].min_level[(int)GET_CLASS(ch)]) {
x++;
sprintf(buf, "%s%20.20s &w(&c%2d%%&w)&c%s", buf, spells[i], GET_SKILL(ch, i), x
== 3 ? "\r\n" : "");
if (x == 3)
x = 0;
}
}
if (x != 3)
strcat(buf,"\r\n");
if (!GET_PRACTICES(ch))
sprintf(buf, "%sYou have no practice sessions remaining.\r\n",buf);
else
sprintf(buf, "%sYou have %d practice session%s remaining.\r\n", buf,
GET_PRACTICES(ch), (GET_PRACTICES(ch) == 1 ? "" : "s"));
send_to_char(buf, ch);
}
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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