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Regen Objects [by Robert Sinland] |
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Posted Wednesday, August 12th @ 11:35:21 PM, by George Greer in the Objects dept.
Updated Jan 4, 1998. Click the link below to read it or download it.
From: Robert Sinland <rsinland@erskine.polaristel.net>
Subject: HP/Mana/Move Regen Items
Plus HP and Mana regen items.
By Robert Sinland
With thanks to Chris Proctor for his advice, and Eduo for testing
Update with New Flag From: Matt Roach <quinn@shiva.ml.org>
** structs.h
Search for struct char_special_data
int
timer;
/* Timer for update
*/
+ sbyte hitgain;
+ sbyte managain;
+ sbyte movegain;
** handler.c
Search for void affect_modify
case APPLY_HIT:
GET_MAX_HIT(ch) += mod;
break;
+ case APPLY_MANA_REGEN:
+ ch->char_specials.managain += mod;
+ break;
+ case APPLY_HIT_REGEN:
+ ch->char_specials.hitgain += mod;
+ break;
+ case APPLY_MOVE_REGEN:
+ ch->char_specials.movegain += mod;
+ break;
** limits.c
search for int hit_gain
} else {
gain = graf(age(ch).year, 8, 12, 20, 32, 16, 10, 4);
+ gain = gain + ch->char_specials.hitgain;
search for int mana_gain
} else {
gain = graf(age(ch).year, 4, 8, 12, 16, 12, 10, 8);
+ gain = gain + ch->char_specials.managain;
search for int move_gain
} else {
gain = graf(age(ch).year, 16, 20, 24, 20, 16, 12, 10);
+ gain = gain + cha->char_specials.movegain;
** db.c
note: I dont know if this _has_ to be here, but it doesn't seem to
hurt anything.
under void reset_char(struct char_data * ch)
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
+ ch->char_specials.hitgain = 0;
+ ch->char_specials.managain = 0;
+ ch->char_specials.movegain = 0;
Now to be able to create those objects...
** Structs.h
#define APPLY_SAVING_SPELL 24
/* Apply to save throw: spells
*/
#define APPLY_RACE 25 /* Reserved */
+ #define APPLY_HIT_REGEN 26
+ #define APPLY_MANA_REGEN 27
+ #define APPLY_MOVE_REGEN 28
Change your numbers to match your setup.
** constants.c
In const char *apply_types
"SAVING_SPELL",
"RACE",
+ "HIT_REGEN",
+ "MANA_REGEN",
+ "MOVE_REGEN",
"\n"
<< Recharger For Wand And Staff [by David Carver] | Reply | View as text | Flattened | Regen Objects (Another Way) [by Mike Carpenter] >> |
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