Roomlink (Another) [by Angus Mezick]
Snippet Posted Wednesday, August 12th @ 11:36:08 PM, by George Greer in the Zones dept.
Added Jul 6, 1998. Click the link below to read it or download it.

From: Angus Mezick <angus@EDGIL.CCMAIL.COMPUSERVE.COM>
Subject: show connection

I don't know if i posted this before but here is a nice little util i came
up for finding what zones connected to a ceretain zone.  I leave it up to
you to do the show connection part of the command.

void show_connections(struct char_data *ch,char *arg)
{
   int zone_num;
   int j,i,k,tele_targ;
   int start_room;
   char *buf;

   if (!*arg)
      {
      send_to_char("USAGE: show connections .\r\n",ch);
      send_to_char("USAGE: show connections <zone_num>\r\n",ch);
      return;
      }
   else if (*arg=='.')
      zone_num=world[ch->in_room].zone;
   else
      {
      j=atoi(arg);
      for(zone_num=0;zone_num<=top_of_zone_table;zone_num++)
    if(zone_table[zone_num].number==j)
       break;
      }
   if(zone_num>=0 && zone_num <=top_of_zone_table)
      {
      buf=get_buffer(32750);
      start_room=zone_table[zone_num].number*100;

      sprintf(buf,"Connections from %-30.30s\r\n"

"----------------------------------------------------------------------\r\n",
         zone_table[zone_num].name);

      for(i=0,k=0;i<=top_of_world;i++)
    {
    for(j=0;j<NUM_OF_DIRS;j++)
       {
       if(world[i].zone==zone_num    &&
          world[i].dir_option[j]     &&
          world[i].dir_option[j]->to_room!=-1 &&
          world[world[i].dir_option[j]->to_room].zone!=zone_num)
          {
          sprintf(buf+strlen(buf),"%3d: [%5d] %-23.23s -(%-5.5s)-> [%5d] %-23.2
3s\r\n",++k,
             world[i].number, world[i].name,dirs[j],
             world[world[i].dir_option[j]->to_room].number,
             world[world[i].dir_option[j]->to_room].name);
          }
       }

    if((world[i].zone==zone_num) &&
       world[i].tele             &&
       (world[i].tele->targ!=0))
       {
       if(((tele_targ=real_room(world[i].tele->targ))>=0)&&
          (world[tele_targ].zone!=zone_num))
          {
          sprintf(buf+strlen(buf),"%3d: [%5d] %-23.23s -(%-5.5s)-> [%5d] %-23.2
3s\r\n",++k,
             world[i].number, world[i].name,"tport",
             world[tele_targ].number,
             world[tele_targ].name);
          }
       }


    }
      sprintf(buf+strlen(buf),"\r\nConnections to %-30.30s\r\n"

"----------------------------------------------------------------------\r\n",
         zone_table[zone_num].name);
      for(i=0,k=0;i<=top_of_world;i++)
    {
    for(j=0;j<NUM_OF_DIRS;j++)
       {
       if(world[i].zone!=zone_num    &&
          world[i].dir_option[j]     &&
          world[i].dir_option[j]->to_room!=-1 &&
          world[world[i].dir_option[j]->to_room].zone==zone_num)
          {
          sprintf(buf+strlen(buf),"%3d: [%5d] %-23.23s -(%-5.5s)-> [%5d] %-23.2
3s\r\n",++k,
             world[i].number, world[i].name,dirs[j],
             world[world[i].dir_option[j]->to_room].number,
             world[world[i].dir_option[j]->to_room].name);
          }
       }
    if((world[i].zone!=zone_num) &&
       world[i].tele             &&
       (world[i].tele->targ!=0))
       {
       if(((tele_targ=real_room(world[i].tele->targ))>=0)&&
          (world[tele_targ].zone==zone_num))
          {
          sprintf(buf+strlen(buf),"%3d: [%5d] %-23.23s -(%-5.5s)-> [%5d] %-23.2
3s\r\n",++k,
             world[i].number, world[i].name,"tport",
             world[tele_targ].number,
             world[tele_targ].name);
          }
       }
    }
      for(i=0;i<=top_of_objt;i++)
    {
    if((obj_proto[i].obj_flags.type_flag==ITEM_PORTAL) &&
       (obj_proto[i].obj_flags.value[0]!=0))
       {
       if(((tele_targ=real_room(obj_proto[i].obj_flags.value[0]))>=0) &&
          (world[tele_targ].zone==zone_num))
          sprintf(buf+strlen(buf),"%3d: [%5d] %-23.23s -(%-5.5s)-> [%5d] %-23.2
3s\r\n",++k,
             obj_index[i].virtual,
             obj_proto[i].short_description,
             "prtal",
             world[tele_targ].number,
             world[tele_targ].name);
       }
    }

      if(ch->desc)
    page_string(ch->desc,buf,1);
      release_buffer(buf);
      return;
      }
}


<< Roomlink [by Brian Guilbault] | Reply | View as text | Flattened | Room Saving [by Reza Nejad] >>

 


Related Links
  download
Related Articles
More by greerga
 
 

CircleMUD Snippets
 
Note: Not all of these snippets will work perfectly with your version of code, so be prepared to fix one or two bugs that may arise, and please let me know what you needed to do to fix it. Sending a corrected version is always welcome.
Finally, if you wish to use any of the snippets from this page, you are more than welcome, just mention the authors in your credits. If you wish to release any of these snippets to the public on another site, contact me FIRST.