|
Room Saving [by Reza Nejad] |
|
|
|
Posted Wednesday, August 12th @ 11:36:12 PM, by George Greer in the Rooms dept.
Added Jan 16, 1997. Click the link below to read it or download it.
From: The Dark One (Reza Nejad) <naxos@tiac.net>
Subject: Room Save Snippit
make a "save" directory in lib
----->in structs.h
add #define ROOM_SAVE
(1 << 21) (or whatever the next number is)
if you use OasicOLC change num_room_flags one higher
------>Stick This in house.c
/*****************************************************************
******************ROOM SAVE STUFF*********************************
******************************************************************/
int save_get_filename(int i, char *filename)
{
if (i < 0)
return 0;
sprintf(filename, "save/%d.save", i);
return 1;
}
int save_load(int i)
{
FILE *fll;
char fname[MAX_STRING_LENGTH];
struct obj_file_elem object;
if (!save_get_filename(i, fname))
return 0;
if (!(fll = fopen(fname, "r+b"))) {
return 0;
}
while (!feof(fll)) {
fread(&object, sizeof(struct obj_file_elem), 1, fll);
if (ferror(fll)) {
perror("Reading save file: save_load.");
fclose(fll);
return 0;
}
if (!feof(fll))
obj_to_room(Obj_from_store(object), i);
}
fclose(fll);
return 1;
}
void save_boot(void)
{
extern int top_of_world;
int i;
for (i=0; i <= top_of_world; i++)
{
if (IS_SET(ROOM_FLAGS(i), ROOM_SAVE))
{
save_load(i);
}
}
}
int save_save(struct obj_data * obj, FILE * fll)
{
struct obj_data *tmp;
int result;
if (obj) {
save_save(obj->contains, fll);
save_save(obj->next_content, fll);
result = Obj_to_store(obj, fll);
if (!result)
return 0;
for (tmp = obj->in_obj; tmp; tmp = tmp->in_obj)
GET_OBJ_WEIGHT(tmp) -= GET_OBJ_WEIGHT(obj);
}
return 1;
}
void save_restore_weight(struct obj_data * obj)
{
if (obj) {
save_restore_weight(obj->contains);
save_restore_weight(obj->next_content);
if (obj->in_obj)
GET_OBJ_WEIGHT(obj->in_obj) += GET_OBJ_WEIGHT(obj);
}
}
void save_saved(int i)
{
char buf[MAX_STRING_LENGTH];
FILE *fll;
if (i == -1)
return;
sprintf(buf, "save/%d.save", i);
fopen(buf, "wb");
fclose(fll);
fll = fopen(buf, "wb");
save_save(world[i].contents, fll);
fclose(fll);
save_restore_weight(world[i].contents);
}
/****************************************************************
*****************************************************************
*****************************************************************/
------>Add this to house.h
void save_boot(void);
void save_saved(int vnum);
-----> In db.c
in void_boot_db
add
log("Loading Saved Rooms.");
save_boot();
anywhere you like inside of the boot routines (I sugjest affter the house
loading)
------> In heartbeat() or do_save() or do_reboot() anywhere you find nice
for(i=0;i <= top_of_world; i++) {
if(IS_SET(ROOM_FLAGS(i), ROOM_SAVE))
save_saved(i);
}
*Note be sure to define "int i" and "extern int top_of_world" at the
top of the function
---------->End
<< Roomlink (Another) [by Angus Mezick] | Reply | View as text | Threaded | Rounds - Combat Initiative [by Daniel Koepke] >> |
|
Related Links |
|
|
|
CircleMUD Snippets |
|
|
Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
|
Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
|
|
|
|
|
|
|