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Vwear command [by WarRat] |
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Posted Wednesday, August 12th @ 11:38:35 PM, by George Greer in the Wizard dept.
Updated May 23, 1997. Click the link below to read it or download it.
From: WarRat <warrat@erinet.com>
Additions From: Chris Jacobson <fear@athenet.net>
Subject: vwear command
At the request of my builder, I made a command called vwear (see below).
What this does is goes through the objects and prints a list of all the
objects in a wear position.
Usage is: vwear <position>
It's just a quick hack of vnum but could be useful for those people trying
to decide what type of equipment needs to be created.
Feel free to use it...the code is not all that tight, if you make it better,
please send me (and the list) a copy.
In act.wizard.c:
ACMD(do_vwear)
{
one_argument(argument, buf);
if (!*buf) {
send_to_char("Usage: vwear <wear position>\r\n"
"Possible positions are:\r\n"
"finger neck body head legs feet hands\r\n"
"shield arms about waist wrist wield hold\r\n", ch);
return;
}
if (is_abbrev(buf, "finger"))
vwear_object(ITEM_WEAR_FINGER, ch);
else if (is_abbrev(buf, "neck"))
vwear_object(ITEM_WEAR_NECK, ch);
else if (is_abbrev(buf, "body"))
vwear_object(ITEM_WEAR_BODY, ch);
else if (is_abbrev(buf, "head"))
vwear_object(ITEM_WEAR_HEAD, ch);
else if (is_abbrev(buf, "legs"))
vwear_object(ITEM_WEAR_LEGS, ch);
else if (is_abbrev(buf, "feet"))
vwear_object(ITEM_WEAR_FEET, ch);
else if (is_abbrev(buf, "hands"))
vwear_object(ITEM_WEAR_HANDS, ch);
else if (is_abbrev(buf, "arms"))
vwear_object(ITEM_WEAR_ARMS, ch);
else if (is_abbrev(buf, "shield"))
vwear_object(ITEM_WEAR_SHIELD, ch);
else if (is_abbrev(buf, "about body"))
vwear_object(ITEM_WEAR_ABOUT, ch);
else if (is_abbrev(buf, "waist"))
vwear_object(ITEM_WEAR_WAIST, ch);
else if (is_abbrev(buf, "wrist"))
vwear_object(ITEM_WEAR_WRIST, ch);
else if (is_abbrev(buf, "wield"))
vwear_object(ITEM_WEAR_WIELD, ch);
else if (is_abbrev(buf, "hold"))
vwear_object(ITEM_WEAR_HOLD, ch);
else
send_to_char("Possible positions are:\r\n"
"finger neck body head legs feet hands\r\n"
"shield arms about waist wrist wield hold\r\n", ch);
}
In db.c:
void vwear_object(int wearpos, struct char_data * ch)
{
int nr, found = 0;
for (nr = 0; nr <= top_of_objt; nr++) {
if (CAN_WEAR(&obj_proto[nr], wearpos)) {
sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
obj_index[nr].virtual, obj_proto[nr].short_description);
send_to_char(buf, ch);
}
}
}
In db.h:
void vwear_object(int wearpos, struct char_data * ch);
In util.h:
In the CAN_WEAR macro replace 'obj' with '&obj_proto[nr]'
In interpreter.c
ACMD(do_vwear);
and
{ "vwear" , POS_DEAD , do_vwear , LVL_AVATAR, 0 },
<< Verify Command [by James Turner] | Reply | View as text | Threaded | Vwear command, cont. [by Christian Duvall] >> |
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CircleMUD Snippets |
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Note: Not all of these snippets will work perfectly with
your version of code, so be prepared to fix one
or two bugs that may arise, and please let me know
what you needed to do to fix it. Sending a corrected
version is always welcome.
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Finally, if you wish to use any of the snippets from this
page, you are more than welcome, just mention the
authors in your credits. If you wish to release any
of these snippets to the public on another site,
contact me FIRST.
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