Vwear command, cont. [by Christian Duvall]
Snippet Posted Wednesday, August 12th @ 11:38:40 PM, by George Greer in the Wizard dept.
Updated Jun 23, 1997. Click the link below to read it or download it.

From: Christian Duvall <chris@dp.net>
Subject: Addition to vwear

I added this because I wanted to see keys, lights, etc. So while I was
at it I did the majority of item types :)
I give full credit to WarRat <warrat@erinet.com> and Chris Jacobson
<fear@athenet.net>  I merely added a new option to the already wonderful
command.

Please email me if you use this, like or hate one way or the other.
Thank you.
chris@dp.net

in db.h
void vwear_obj(int type, struct char_data * ch);

in db.c
void vwear_obj(int type, struct char_data * ch)
{
  int nr, found =0;
  for (nr = 0; nr <= top_of_objt; nr++) {
    if (GET_OBJ_TYPE(&obj_proto[nr]) == type) {
    sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
     obj_index[nr].virtual, obj_proto[nr].short_description);
     send_to_char(buf, ch);
    }
  }
}

in act.wizard.c replace do_vwear with or add what I remarked
ACMD(do_vwear)
{
  one_argument(argument, buf);

  if (!*buf) {
    send_to_char("Usage: vwear <wear position>\r\n"
          "Wear positions are:\r\n"
          "finger  neck   body   head   legs    feet    hands\r\n"
          "shield  arms   about  waist  wrist   wield   hold\r\n"
          "------------------------------------------------------\r\n"
         "Item types are:\r\n"
          "light   scroll  wand   staff  treasure  armour  \r\n" /* show types
*/
          "potion  worn    other  trash  container liquid \r\n"
          "key     food    money  pen    boat      fountain\r\n", ch);

    return;
  }
  if (is_abbrev(buf, "finger"))
    vwear_object(ITEM_WEAR_FINGER, ch);
  else if (is_abbrev(buf, "neck"))
    vwear_object(ITEM_WEAR_NECK, ch);
  else if (is_abbrev(buf, "body"))
    vwear_object(ITEM_WEAR_BODY, ch);
  else if (is_abbrev(buf, "head"))
    vwear_object(ITEM_WEAR_HEAD, ch);
  else if (is_abbrev(buf, "legs"))
    vwear_object(ITEM_WEAR_LEGS, ch);
  else if (is_abbrev(buf, "feet"))
    vwear_object(ITEM_WEAR_FEET, ch);
  else if (is_abbrev(buf, "hands"))
    vwear_object(ITEM_WEAR_HANDS, ch);
  else if (is_abbrev(buf, "arms"))
    vwear_object(ITEM_WEAR_ARMS, ch);
  else if (is_abbrev(buf, "shield"))
    vwear_object(ITEM_WEAR_SHIELD, ch);
  else if (is_abbrev(buf, "about body"))
    vwear_object(ITEM_WEAR_ABOUT, ch);
  else if (is_abbrev(buf, "waist"))
    vwear_object(ITEM_WEAR_WAIST, ch);
  else if (is_abbrev(buf, "wrist"))
    vwear_object(ITEM_WEAR_WRIST, ch);
  else if (is_abbrev(buf, "wield"))
    vwear_object(ITEM_WEAR_WIELD, ch);
  else if (is_abbrev(buf, "hold"))
    vwear_object(ITEM_WEAR_HOLD, ch);
else if (is_abbrev(buf, "light")) /* Start of new vwear- Item types */
    vwear_obj(ITEM_LIGHT, ch);
else if (is_abbrev(buf, "scroll"))
    vwear_obj(ITEM_SCROLL, ch);
else if (is_abbrev(buf, "wand"))
    vwear_obj(ITEM_WAND, ch);
else if (is_abbrev(buf, "staff"))
    vwear_obj(ITEM_STAFF, ch);
else if (is_abbrev(buf, "treasure"))
    vwear_obj(ITEM_TREASURE, ch);
else if (is_abbrev(buf, "armor"))
    vwear_obj(ITEM_ARMOR, ch);
else if (is_abbrev(buf, "potion"))
    vwear_obj(ITEM_POTION, ch);
else if (is_abbrev(buf, "worn"))
    vwear_obj(ITEM_WORN, ch);
else if (is_abbrev(buf, "other"))
    vwear_obj(ITEM_OTHER, ch);
else if (is_abbrev(buf, "trash"))
    vwear_obj(ITEM_TRASH, ch);
else if (is_abbrev(buf, "container"))
    vwear_obj(ITEM_CONTAINER, ch);
else if (is_abbrev(buf, "liquid"))
    vwear_obj(ITEM_DRINKCON, ch);
else if (is_abbrev(buf, "key"))
    vwear_obj(ITEM_KEY, ch);
else if (is_abbrev(buf, "food"))
    vwear_obj(ITEM_FOOD, ch);
else if (is_abbrev(buf, "money"))
    vwear_obj(ITEM_MONEY, ch);
else if (is_abbrev(buf, "pen"))
    vwear_obj(ITEM_PEN, ch);
else if (is_abbrev(buf, "boat"))
    vwear_obj(ITEM_BOAT, ch);
else if (is_abbrev(buf, "fountain"))
    vwear_obj(ITEM_FOUNTAIN, ch);
  else
          send_to_char("Possible positions are:\r\n"
          "Wear positions are:\r\n"
          "finger  neck   body   head   legs    feet    hands\r\n"
          "shield  arms   about  waist  wrist   wield   hold\r\n"
          "------------------------------------------------------\r\n" /* new t
ypes */
         "Item types are:\r\n"
          "light   scroll  wand   staff  treasure  armour  \r\n"
          "potion  worn    other  trash  container liquid \r\n"
          "key     food    money  pen    boat      fountain\r\n", ch);
}

Christian Duvall
  chris@dp.net
-take no responsibility for damage, crash, blah blah by use of this
snippet. Works perfect for my couple muds and it was cut and pasted.


<< Vwear command [by WarRat] | Reply | View as text | Flattened | Vwear command, cont. [by James A. Young] >>

 


Related Links
  download
Related Articles
More by greerga
 
 

CircleMUD Snippets
 
Note: Not all of these snippets will work perfectly with your version of code, so be prepared to fix one or two bugs that may arise, and please let me know what you needed to do to fix it. Sending a corrected version is always welcome.
Finally, if you wish to use any of the snippets from this page, you are more than welcome, just mention the authors in your credits. If you wish to release any of these snippets to the public on another site, contact me FIRST.