Vwear command, cont. [by Christian Duvall]
Snippet Posted Wednesday, August 12th @ 11:38:40 PM, by George Greer in the Wizard dept.
Updated Jun 23, 1997. Click the link below to read it or download it.

From: Christian Duvall <chris@dp.net>
Subject: Addition to vwear

I added this because I wanted to see keys, lights, etc. So while I was
at it I did the majority of item types :)
I give full credit to WarRat <warrat@erinet.com> and Chris Jacobson
<fear@athenet.net>  I merely added a new option to the already wonderful
command.

Please email me if you use this, like or hate one way or the other.
Thank you.
chris@dp.net

in db.h
void vwear_obj(int type, struct char_data * ch);

in db.c
void vwear_obj(int type, struct char_data * ch)
{
  int nr, found =0;
  for (nr = 0; nr <= top_of_objt; nr++) {
    if (GET_OBJ_TYPE(&obj_proto[nr]) == type) {
    sprintf(buf, "%3d. [%5d] %s\r\n", ++found,
     obj_index[nr].virtual, obj_proto[nr].short_description);
     send_to_char(buf, ch);
    }
  }
}

in act.wizard.c replace do_vwear with or add what I remarked
ACMD(do_vwear)
{
  one_argument(argument, buf);

  if (!*buf) {
    send_to_char("Usage: vwear <wear position>\r\n"
          "Wear positions are:\r\n"
          "finger  neck   body   head   legs    feet    hands\r\n"
          "shield  arms   about  waist  wrist   wield   hold\r\n"
          "------------------------------------------------------\r\n"
         "Item types are:\r\n"
          "light   scroll  wand   staff  treasure  armour  \r\n" /* show types
*/
          "potion  worn    other  trash  container liquid \r\n"
          "key     food    money  pen    boat      fountain\r\n", ch);

    return;
  }
  if (is_abbrev(buf, "finger"))
    vwear_object(ITEM_WEAR_FINGER, ch);
  else if (is_abbrev(buf, "neck"))
    vwear_object(ITEM_WEAR_NECK, ch);
  else if (is_abbrev(buf, "body"))
    vwear_object(ITEM_WEAR_BODY, ch);
  else if (is_abbrev(buf, "head"))
    vwear_object(ITEM_WEAR_HEAD, ch);
  else if (is_abbrev(buf, "legs"))
    vwear_object(ITEM_WEAR_LEGS, ch);
  else if (is_abbrev(buf, "feet"))
    vwear_object(ITEM_WEAR_FEET, ch);
  else if (is_abbrev(buf, "hands"))
    vwear_object(ITEM_WEAR_HANDS, ch);
  else if (is_abbrev(buf, "arms"))
    vwear_object(ITEM_WEAR_ARMS, ch);
  else if (is_abbrev(buf, "shield"))
    vwear_object(ITEM_WEAR_SHIELD, ch);
  else if (is_abbrev(buf, "about body"))
    vwear_object(ITEM_WEAR_ABOUT, ch);
  else if (is_abbrev(buf, "waist"))
    vwear_object(ITEM_WEAR_WAIST, ch);
  else if (is_abbrev(buf, "wrist"))
    vwear_object(ITEM_WEAR_WRIST, ch);
  else if (is_abbrev(buf, "wield"))
    vwear_object(ITEM_WEAR_WIELD, ch);
  else if (is_abbrev(buf, "hold"))
    vwear_object(ITEM_WEAR_HOLD, ch);
else if (is_abbrev(buf, "light")) /* Start of new vwear- Item types */
    vwear_obj(ITEM_LIGHT, ch);
else if (is_abbrev(buf, "scroll"))
    vwear_obj(ITEM_SCROLL, ch);
else if (is_abbrev(buf, "wand"))
    vwear_obj(ITEM_WAND, ch);
else if (is_abbrev(buf, "staff"))
    vwear_obj(ITEM_STAFF, ch);
else if (is_abbrev(buf, "treasure"))
    vwear_obj(ITEM_TREASURE, ch);
else if (is_abbrev(buf, "armor"))
    vwear_obj(ITEM_ARMOR, ch);
else if (is_abbrev(buf, "potion"))
    vwear_obj(ITEM_POTION, ch);
else if (is_abbrev(buf, "worn"))
    vwear_obj(ITEM_WORN, ch);
else if (is_abbrev(buf, "other"))
    vwear_obj(ITEM_OTHER, ch);
else if (is_abbrev(buf, "trash"))
    vwear_obj(ITEM_TRASH, ch);
else if (is_abbrev(buf, "container"))
    vwear_obj(ITEM_CONTAINER, ch);
else if (is_abbrev(buf, "liquid"))
    vwear_obj(ITEM_DRINKCON, ch);
else if (is_abbrev(buf, "key"))
    vwear_obj(ITEM_KEY, ch);
else if (is_abbrev(buf, "food"))
    vwear_obj(ITEM_FOOD, ch);
else if (is_abbrev(buf, "money"))
    vwear_obj(ITEM_MONEY, ch);
else if (is_abbrev(buf, "pen"))
    vwear_obj(ITEM_PEN, ch);
else if (is_abbrev(buf, "boat"))
    vwear_obj(ITEM_BOAT, ch);
else if (is_abbrev(buf, "fountain"))
    vwear_obj(ITEM_FOUNTAIN, ch);
  else
          send_to_char("Possible positions are:\r\n"
          "Wear positions are:\r\n"
          "finger  neck   body   head   legs    feet    hands\r\n"
          "shield  arms   about  waist  wrist   wield   hold\r\n"
          "------------------------------------------------------\r\n" /* new t
ypes */
         "Item types are:\r\n"
          "light   scroll  wand   staff  treasure  armour  \r\n"
          "potion  worn    other  trash  container liquid \r\n"
          "key     food    money  pen    boat      fountain\r\n", ch);
}

Christian Duvall
  chris@dp.net
-take no responsibility for damage, crash, blah blah by use of this
snippet. Works perfect for my couple muds and it was cut and pasted.


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