I've just placed a new preview release of my Enhanced Buffer Allocation System in my normal projects directory (though you won't find it listed there). Its had quite a few updates, most notably the return of BUFFER_SNPRINTF and fixing a very rare and nasty bug which could cause a player to lose all output (except the prompt) until they reconnected. If there's nothing obviously wrong with it, I'll give it the full release in a few days. << Snippets | Reply | Flattened | Buffer Allocation System v1.9 >>
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