This is a patch version of the Dual Wield snippet from Alex's page. Please credit me Darkness (Chris Powell) and Todd Kegley (author). diff -uprN stk/class.c src/class.c --- stk/class.c Sun Mar 29 23:43:15 1998 +++ src/class.c Mon Mar 30 10:33:48 1998 @@ -517,6 +517,7 @@ void init_spell_levels(void) spell_level(SKILL_RESCUE, CLASS_WARRIOR, 3); spell_level(SKILL_TRACK, CLASS_WARRIOR, 9); spell_level(SKILL_BASH, CLASS_WARRIOR, 12); + spell_level(SKILL_DUAL, CLASS_WARRIOR, 15); } diff -uprN stk/fight.c src/fight.c --- stk/fight.c Sun Mar 29 23:43:15 1998 +++ src/fight.c Tue Mar 31 13:41:30 1998 @@ -882,7 +882,8 @@ void perform_violence(void) { struct char_data *ch; extern struct index_data *mob_index; - + int percent, prob; + for (ch = combat_list; ch; ch = next_combat_list) { next_combat_list = ch->next_fighting; @@ -911,5 +912,24 @@ void perform_violence(void) hit(ch, FIGHTING(ch), TYPE_UNDEFINED); if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL) (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); + +if (GET_SKILL(ch, SKILL_DUAL) && FIGHTING(ch)) + { + struct obj_data *holding = GET_EQ(ch, WEAR_HOLD); + + if (holding && GET_OBJ_TYPE(holding) == ITEM_WEAPON) + { + percent = number(1, 101); + prob = GET_SKILL(ch, SKILL_DUAL); + if (prob > percent) + { + hit(ch, FIGHTING(ch), TYPE_UNDEFINED); + if (MOB_FLAGGED(ch, MOB_SPEC) && + mob_index[GET_MOB_RNUM(ch)].func != NULL) + (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); + } + } + } + } } diff -uprN stk/spell_parser.c src/spell_parser.c --- stk/spell_parser.c Sun Mar 29 23:43:16 1998 +++ src/spell_parser.c Mon Mar 30 10:33:18 1998 @@ -127,7 +127,8 @@ char *spells[] = "sneak", "steal", "track", /* 140 */ - "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", /* 145 */ + "dual", + "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", /* 145 */ "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", /* 150 */ "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", /* 155 */ "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", "!UNUSED!", /* 160 */ @@ -1022,5 +1023,6 @@ void mag_assign_spells(void) skillo(SKILL_SNEAK); skillo(SKILL_STEAL); skillo(SKILL_TRACK); + skillo(SKILL_DUAL); } diff -uprN stk/spells.h src/spells.h --- stk/spells.h Sun Mar 29 23:43:16 1998 +++ src/spells.h Mon Mar 30 10:32:38 1998 @@ -101,6 +101,7 @@ #define SKILL_SNEAK 138 /* Reserved Skill[] DO NOT CHANGE */ #define SKILL_STEAL 139 /* Reserved Skill[] DO NOT CHANGE */ #define SKILL_TRACK 140 /* Reserved Skill[] DO NOT CHANGE */ +#define SKILL_DUAL 141 /* Reserved Skill[] DO NOT CHANGE */ /* New skills may be added here up to MAX_SKILLS (200) */ << Upcoming OasisOLC v1.7 | Reply | View as text | Threaded | 128-bit Patch [by Chris Powell] >>
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