Regeneration spell [by Anders Olsen]
Snippet Posted Friday, February 18th @ 10:46:19 AM, by George Greer in the Skills dept.
Anders Olsen writes "Hello all Circlemudders. I have taken so much from here, so now its my turn to return a thing. I made my own regeneration rooms, and thougt of the regeneration spell. Took me 5 minuttes to make it. simple but good!"
This is made for CyberMUD (dkmud.dk port: 5000)
which is a circlemud bpl15.

This is taken with copy/paste, please correct it.

All right, here goes:

In magic.c
----------

  case SPELL_REGENERATION:
    af[0].bitvector = AFF_REGENERATION;
    af[0].duration = 10;
    accum_duration = TRUE;
    to_vict = "You feel the regeneration going to its top.";
    break;

in structs.h
------------

#define SPELL_REGENERATION

and:

#define AFF_REGENERATION

in constants.c
--------------

/* regeneration rooms in room_x option */
"REGEN",

in limits.c
-----------

This line goes in INT MANA_GAIN and HP and move.

  if (AFF_FLAGGED(ch, AFF_REGENERATION))
    gain *= 2;


---END!

This is all there is to do, email me at klogetrold@get2net.dk if you want help with it.


-- Weaver

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