The slay command [by Gad]
Snippet Posted Friday, February 18th @ 10:48:01 AM, by George Greer in the Commands dept.
Gad writes "Hello, My name is Gad and I am a newbie coder. I am 14 years old. I figure if i wanna get experience i'd better start early. Well i just want to submit the first piece of code that I developed from scratch, by myself."
***(made in patch level 16)****
***First go to act.wizard.c. ***
***Among the other commands, adD:***
ACMD(do_slay);

*** Now, add the code: ***

ACMD(do_slay)
{
  struct char_data *vict;


  one_argument(argument, buf);


  if (IS_NPC(ch)) {
     send_to_char("You can't slay. Try returning. \r\n", ch);
     return;
   }
 if ((vict = get_char_vis(ch, buf, FIND_CHAR_ROOM)) != NULL) {
    if(!IS_NPC(vict) && (GET_LEVEL(ch)) <= (GET_LEVEL(vict))) {
     send_to_char( "Go slay someone your own size. \r\n", ch);
     return;
    }
  act("$n slays $N in cold &rblood&n. \r\n", FALSE, 0, 0, ch, TO_NOTVICT);
  act("You slay $N in cold &rblood&n. \r\n", TRUE, ch, 0, vict, TO_CHAR);
  act("$n slays you in cold &rblood&n. \r\n", FALSE, ch, 0, vict, TO_VICT);
     return;
   }

   raw_kill(vict, ch);
   return;
  } else {
    send_to_char("Who do you wish to slay? \r\n", ch);
    return;
   }
  if (IS_NPC(vict)) {
   extract_char(vict);
  }
}

*** Now, go to interpreter.c ***
*** Among the other commands, preferably before the sleep command, or whatever would come after slay in alphabetical order, add: ***

ACMD(do_slay)

*** Now, further down, above the command which you put slay above earlier, add this : ***

{ "slay  "   , POS_RESTING , do_slay ,LVL_GOD, 0},
                                    
*** You can put whatever you want the minimum level for the command to be in place of LVL_GOD ***
-------------------------------------------------
After that just compile your mud and it should work. It will come up with a minor error, but it will work with it. if anyone can upgrade this or fix any bugs with it please email me with modifications or bugfixes. 

<< Regeneration spell [by Anders Olsen] | Reply | View as text | Threaded | Adding Wear Slots [by Earthwolf] >>

 


Related Links
  Gad
Related Articles
More by greerga
 
 

CircleMUD Snippets
 
Note: Not all of these snippets will work perfectly with your version of code, so be prepared to fix one or two bugs that may arise, and please let me know what you needed to do to fix it. Sending a corrected version is always welcome.
Finally, if you wish to use any of the snippets from this page, you are more than welcome, just mention the authors in your credits. If you wish to release any of these snippets to the public on another site, contact me FIRST.
 
 


Erm.. why?
by Banana (castiglione@dingoblue.net.au) on Sunday, May 13th @ 04:02:47 AM
http://
Um.. doesn't the kill command do basically that for imms? Well, it does in the version I'm using, don't know about bpl16.
[ Reply to this comment ]