Gad writes "Hello, My name is Gad and I am a newbie coder. I am 14 years old. I figure if i wanna get experience i'd better start early. Well i just want to submit the first piece of code that I developed from scratch, by myself." ***(made in patch level 16)**** ***First go to act.wizard.c. *** ***Among the other commands, adD:*** ACMD(do_slay); *** Now, add the code: *** ACMD(do_slay) { struct char_data *vict; one_argument(argument, buf); if (IS_NPC(ch)) { send_to_char("You can't slay. Try returning. \r\n", ch); return; } if ((vict = get_char_vis(ch, buf, FIND_CHAR_ROOM)) != NULL) { if(!IS_NPC(vict) && (GET_LEVEL(ch)) <= (GET_LEVEL(vict))) { send_to_char( "Go slay someone your own size. \r\n", ch); return; } act("$n slays $N in cold &rblood&n. \r\n", FALSE, 0, 0, ch, TO_NOTVICT); act("You slay $N in cold &rblood&n. \r\n", TRUE, ch, 0, vict, TO_CHAR); act("$n slays you in cold &rblood&n. \r\n", FALSE, ch, 0, vict, TO_VICT); return; } raw_kill(vict, ch); return; } else { send_to_char("Who do you wish to slay? \r\n", ch); return; } if (IS_NPC(vict)) { extract_char(vict); } } *** Now, go to interpreter.c *** *** Among the other commands, preferably before the sleep command, or whatever would come after slay in alphabetical order, add: *** ACMD(do_slay) *** Now, further down, above the command which you put slay above earlier, add this : *** { "slay " , POS_RESTING , do_slay ,LVL_GOD, 0}, *** You can put whatever you want the minimum level for the command to be in place of LVL_GOD *** ------------------------------------------------- After that just compile your mud and it should work. It will come up with a minor error, but it will work with it. if anyone can upgrade this or fix any bugs with it please email me with modifications or bugfixes. << Regeneration spell [by Anders Olsen] | Reply | View as text | Threaded | Adding Wear Slots [by Earthwolf] >>
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Erm.. why? by Banana (castiglione@dingoblue.net.au) on Sunday, May 13th @ 04:02:47 AM http:// |
Um.. doesn't the kill command do basically that for imms? Well, it does in the version I'm using, don't know about bpl16. |
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