Brad Hegel writes, 'Originally by Taerin of Wintermute. I take no credit for this as i just rewrote it a little to get it too work better.'
Worth command
Originally by Taerin of Wintermute. I take no credit for this as i just rewrote
it a little to get it too work better.
Just put this in act.informative.c
don't forget to add the stuff to interpreter.c for it
/*Worth command by Taerin of Wintermute*/
ACMD(do_worth)
{
if (!IS_NPC(ch) && (GET_LEVEL(ch) < LVL_IMMORT)) {
sprintf(buf1, "You have %d gp on hand and %d gp in the bank.\r\n",
GET_GOLD(ch), GET_BANK_GOLD(ch));
send_to_char(buf, ch)
sprintf(buf, "You have %d experience.\r\n", GET_EXP(ch));
send_to_char(buf, ch)
sprintf(buf, "You need %d exp to reach your next level.\r\n",
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
send_to_char(buf, ch)
}
else
{
sprintf(buf1, "You have %d gp on hand and %d gp in the bank.\r\n",
GET_GOLD(ch), GET_BANK_GOLD(ch));
send_to_char(buf,ch);
}
return;
}
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