New: bandage.txt, semipk.txt, viewlog.README, viewlog.tar.gz, do_lag.txt, YFMudEd.b52.src.zip, YFMudEd.b52.bin.zip Click the link below for descriptions of each.
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Re: Bandages by BoxBoy (boruki@as-if.com) on Friday, February 9th @ 11:47:37 AM http:// |
I re-wrote the command a little bit so it would use bandage items, and also stopped it from healing over max_hit. ACMD(do_bandage) { struct obj_data *obj; if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_BANDAGE)) { send_to_char("You have no idea how to do that. ", ch); return; } if (GET_MOVE(ch) 20) { send_to_char("You dont have enough movement points to bandage. ", ch); return; } obj = get_obj_in_list_vis(ch, "bandages", ch->carrying); if (!obj) { send_to_char("You need bandages in order to bandage yourself! ", ch); return; } if (GET_HIT(ch) >= GET_MAX_HIT(ch)) { send_to_char("You are already healthy! ", ch); return; } else { GET_MOVE(ch) -= 20; GET_HIT(ch) += number(GET_LEVEL(ch)/2,GET_LEVEL(ch)); send_to_char("You bandage yourself. ", ch); obj_from_char(obj); if (GET_HIT(ch) >= GET_MAX_HIT(ch)){ send_to_char("You are now at full health! ", ch); GET_HIT(ch) = GET_MAX_HIT(ch); } else return; } } This doesn't require ITEM_BANDAGES, just items with 'bandage' in the alias list. I hope this helps someone (and no credit is due to me) BoxBoy waves happily.... |
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Re: Bandages by BoxBoy () on Friday, February 9th @ 11:45:59 PM http:// |
erm....when i removed my color from the msgs i also managed to remove all the /r/n 's. So just add those at the end of all the send_to_chars, sorry about that. |
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viewlog.tar.gz by D. Tyler Barnes () on Friday, March 2nd @ 10:37:31 AM http:// |
In the viewlog patch, in the str_str function that it adds to utils.c, this: else chk = 0; should be changed to else { i -= chk; chk = 0; } |
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