![]() Rick Glover wrote in with another first. A patch that exceeded the 64kB limit for a text field in my SQL server... It's about "... bitfields, which are used to eliminate the limitations on how many room, exit, player, mobile, preference, affect, item wear, item specials, etc. flags that you can have." Click below to read more about it. Click here to download. Read More... | View body only... 2 comments
![]() Work on a new database parser for CircleMUD 4.0 is progressing along nicely. Click the link below to read more about it. Read More... | View body only...
![]() This is a patch of the clan code from the snippet site. In addition to the patch below, the original README is available. Read More... | View body only...
![]() Just one patch file. You need to download a convertor for your mob\obj\world files, or just delete them all. This is a patch against stock bpl12, there is no OLC support at this time. If there is enough demand I will make a patch with it. A link for the Snippet site is at the bottom of my page, you can get a convertor there. This was taken verbatim from the HTML page he sent me. You can view the snippet site through this link. Read More... | View body only...
![]() This is a patch version of the Dual Wield snippet from Alex's page. Please credit me Darkness (Chris Powell) and Todd Kegley (author). Read More... | View body only...
![]() It's finally out, you can grab your copy today. It's in uncompressed (~100k), gzip (25k), and bzip2 (22k) formats. Also, an upgrade for buffer.c and buffer.h is available. Click the link below for changes. Read More... | View body only...
![]() "Hopefully, the final version of dynamic boards, so I can move on to something better. New Features/Bugfixes in v2.2:"
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![]() More details available from the v2.0 article. Here's the patch. Comments? | View body only...
![]() "This patch takes circlebpl12, patched with oasis1.5, and adds the ability to create boards on-the-fly. That is, you simply define a board as "ITEM_BOARD" in oedit, and everything else is taken care of. Also added is the ability of a board to be named, and accessed under that name." "Create a board named "notebook". You may now type "look at notebook" instead of having to type "look at board". This is good for builders/(coders) who need something online so they can remember things." "Read/write/remove levels are alterable by changing the value(s) in oedit. Should work okay." Read the patch or view the documentation.Comments? | View body only...
![]() "Allows for spells which exist as long as the caster is both on the mud, and has enough mana to support said spells. Adds the spell 'mana armor', which is a draining spell." Read the patch or view the documentation.Comments? | View body only...
![]() "Well, it allows you to add 'paths' for mobs through your medit function. What is a 'path' ? Well, the name is misleading - its actually nothing more complex than scheduling that a certain mob does something at a certain time. For example, the guard wakes up at 6 am, and walks to his guard post in another room. Or the donut guy makes the donuts." Read the patch, download (.gz) the archive, or view the documentation.Comments? | View body only...
![]() "This is a spec proc for a wand of wonder. It doesn't work so well overmuch, but it does contain lots of functions which will be good for beginning circle coders who want to see how to say, do something to everyone in a room, or zone, or create objects or mobs, or how to kill some one (mud-wise)." Read the patch or view the documentation.Comments? | View body only...
![]() "This patch makes the weather a bit more realistic by giving each zone a different weather pattern. The sunlight patterns were unchanged as this patch concentrates on weather. This patch does not do different climates (eg: arctic, temperate, desert, etc.). I'll leave it up to your imagination and coding abilities to add in extra climates to your mud."
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(.bz2) the archive or view the
documentation.
![]() "This patch fixed the stock CircleMUD 3.0 bpl 11 problem with \n\r sequences being sent to the character. The telnet standard is clearly \r\n, not \n\r. This is not a problem, in most cases, but some (less intelligent) MUD clients cannot seem to handle this well. Because of this, I made this patch that goes through the code and turns all the \n\r sequences to \n\r." Download (.bz2) the file or read the documentation.Comments? | View body only... |
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