This is code for a command which allows you to stop all fighting in the room you are in. The usual disclaimer applies, I'm not responsible for anything that happens to your MUD, due to this code. I would advise backing up your whole MUD before doing this. --In act.wizard.c add: ACMD(do_peace) { struct char_data *vict, *next_v; act ("$n decides that everyone should just be friends.", FALSE,ch,0,0,TO_ROOM); send_to_room("Everything is quite peaceful now.\r\n",ch->in_room); for(vict=world[ch->in_room].people;vict;vict=next_v) { next_v=vict->next_in_room; if (FIGHTING(vict)) { if(FIGHTING(FIGHTING(vict))==vict) stop_fighting(FIGHTING(vict)); stop_fighting(vict); } } } --Then in interpreter.c in the prototypes section add: ACMD(do_peace); --Then in the master command list add: { "peace" , POS_DEAD , do_peace, LVL_GOD, 0 }, That should be it, I didn't write this code, an anonymous person wrote it, all I did was make it so it stopped PC fighting also not just NPC fighting. Bejhan Jetha (nhlstar6@yahoo.com) AKA Chaos of Chrono Apocolypse MUD, Builders are always welcome (chrono.sytes.net:4000)