Usage: object-stacking for look_at_char() Would be nice for a little credit eh folks? What this code does is corrects the do_look function. If you look at a character with more than 1 of the same item, all it does is show the same item twice. With this snippet, it will show the number of items and then the short descript for each, for example: PREVIOUSLY: a long grey cloak a canteen a long grey cloak WITH THIS SNIPPET: ( 2) a long grey cloak a canteen See the difference? Anyways, I don't take responsibility, blah blah, who wants to here this anyways? You use this, you probably already know to back up everything right? Anyways, have fun with this... You must have the object stacking snippet already installed in order for this to work. In act.informative.c: In look_at_char(): struct obj_data *tmp_obj; <-- Don't need this anymore, remove it!!! Find these lines below: for (tmp_obj = i->carrying; tmp_obj; tmp_obj = tmp_obj->next_content) { if (CAN_SEE_OBJ(ch, tmp_obj) && (number(0, 20) < GET_LEVEL(ch))) { show_obj_to_char(tmp_obj, ch, 1); found = TRUE; } } if (!found) send_to_char("You can't see anything.\r\n", ch); And delete them. Above the following: act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT); Add: list_obj_to_char(i->carrying, ch, 1, FALSE); That's all folks. Anywas, that is object stacking for bpl 14 when you look at a character and you are a thief or non-mortal. Mythran the Implementor Kip Potter Need help with this or any of my other snippets or patches?!? E-Mail me at riot@pni-usa.net!!! L.O.R.D. M.U.D. lord.pni-usa.net A GREAT DG_SCRIPTS Tutorial http://lord.pni-usa.net/dgscripts