From: Crimson Wizard Subject: Change Ownership Command Thanks to everyone that input to this command, I feel like it is ready for public consumption, and would like to submit it for everyone to use freely. -- Insert at end of act.wizard.c -- /* Change Ownership of item from player to IMM Idea from Highlands II (hlii.highlands.org 9001) Additional code by: Christian Duvall - Getting Equipped EQ From Char Patrick Dughi - Schooling me in act() AFCervo - Moral support Thanks to everyone that helped make this command! */ ACMD(do_chown) { struct char_data *victim; struct obj_data *obj; char buf2[80]; char buf3[80]; int i, k = 0; two_arguments(argument, buf2, buf3); if (!*buf2) send_to_char("Syntax: chown .\r\n", ch); else if (!(victim = get_char_vis(ch, buf3))) send_to_char("No one by that name here.\r\n", ch); else if (victim == ch) send_to_char("Are you sure you're feeling ok?\r\n", ch); else if (GET_LEVEL(victim) >= GET_LEVEL(ch)) send_to_char("That's really not such a good idea.\r\n", ch); else if (!*buf3) send_to_char("Syntax: chown .\r\n", ch); else { for (i = 0; i < NUM_WEARS; i++) { if (GET_EQ(victim, i) && CAN_SEE_OBJ(ch, GET_EQ(victim, i)) && isname(buf2, GET_EQ(victim, i)->name)) { obj_to_char(unequip_char(victim, i), victim); k = 1; } } if (!(obj = get_obj_in_list_vis(victim, buf2, victim->carrying))) { if (!k && !(obj = get_obj_in_list_vis(victim, buf2, victim->carrying))) { sprintf(buf, "%s does not appear to have the %s.\r\n", GET_NAME(victim), buf2); send_to_char(buf, ch); return; } } act("&n$n makes a magical gesture and $p&n flies from $N to $m.",FALSE,ch,obj , victim,TO_NOTVICT); act("&n$n makes a magical gesture and $p&n flies away from you to $m.",FALSE, ch, obj,victim,TO_VICT); act("&nYou make a magical gesture and $p&n flies away from $N to you.",FALSE, ch, obj, victim,TO_CHAR); obj_from_char(obj); obj_to_char(obj, ch); save_char(ch, NOWHERE); save_char(victim, NOWHERE); } } -- Add to interpreter.c -- At end of /* prototypes for all do_x functions. */ ACMD(do_chown); At end of /* This is the Master Command List(tm). */ { "chown" , POS_STANDING, do_chown , 54, 0 }, -- end -- Note: I am a 50 level system with 10 god levels 51-60, my load command is level 54, so I feel that anyone that can load should be able to chown. If you use this snippet please gimme a hollar and the mud you're using it on I'd like to come see how you're doing with it. This is my first real command that I started on my own, and the help from this list has been priceless.