My problem with this is more related to a philosophical difference of opinion, rather than any fault in your code. Not only do I feel that high-level characters should be able to lower level characters, I think they should be commended for it. Of course, when the level 30 char takes an absolute (ie. neverr before played any mud) newbie and just levels him 10 time and cuts him loose,this is a bad thing. On the other hand, who is better able to answer questions about the mud than an experinced player, who unlike an immortal, may demonstrate how the muds various functions work simply by doing. Perhaps a better way of affecting this would be to change the way group exp is divided. One system I have seen that I like involves adding all the levels of the party together, dividing that into the exp, and then allocating one "share" per level to each party member. Thus, in a group with two 20th level characters and one 5th level, each 20th leveler will get 20/45 of the treasure, where as the 5th leveler will only get 5/45. This still lets high levlers help out, but negates a lot of the advantage for mid-levels when the differnce in level is just too high. Thoughts? Comments? Letters of love? +doc PS. "treasure" above should read "experience"
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