Forwarded message: > > My problem with this is more related to a philosophical difference of > opinion, rather than any fault in your code. Not only do I feel that > high-level characters should be able to lower level characters, I think > they should be commended for it. Of course, when the level 30 char > takes an absolute (ie. neverr before played any mud) newbie and just > levels him 10 time and cuts him loose,this is a bad thing. On the > other hand, who is better able to answer questions about the mud than > an experinced player, who unlike an immortal, may demonstrate how the > muds various functions work simply by doing. > Perhaps a better way of affecting this would be to change the way > group exp is divided. One system I have seen that I like involves > adding all the levels of the party together, dividing that into the > exp, and then allocating one "share" per level to each party member. > Thus, in a group with two 20th level characters and one 5th level, > each 20th leveler will get 20/45 of the treasure, where as the > 5th leveler will only get 5/45. This still lets high levlers help out, > but negates a lot of the advantage for mid-levels when the differnce > in level is just too high. > > Thoughts? Comments? Letters of love? > +doc > > PS. "treasure" above should read "experience" > Our mud set this up differently. Experience is doled out for each hit (or miss) in battle, and extra for the death blow. I found this system works better to stop the people who just ride along and don't even assist, but still get exp from a battle. 128.173.20.37 4000 D I S A S T E R M U D --- Chris Jackson | Chris Jackson Department of Computer Science | 1025 Ambler Johnston Hall-West Virginia Tech | Virginia Tech cjackson@csugrad.cs.vt.edu | Blacksburg, VA 24060-0022
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