> Well, this is not a letter of love, but just to voice my opinion. >I also believe that higher level characters should be commended for >helping newbies in the game. I believe that this adds to the enjoyment >of the game to newbies and to the overall image of the MUD. What I have >done, as was mentioned in a different post, was to make group_gain level >dependent. I believe that is the better option as oposed to not allowing >to group at all. If anyone is interested in the code, just drop me a line >and I'll send it to you. Well, that is my two cents worth. I agree. On jedimud and most others..i tend to stop levelling myself and try to help newbies as much as possible. I dont think people should do that, but a little mud helping is cool. But heres my solution... Instead of no grouping...or only hits... the most xp you can get follows this formula (BEGINNING XP for next level-BEGINNING XP for currentLEVEL)/i i set i to ten because i want it to be a fairly slow mud... >>>> BTW great this mailing list is a great idea =|) DEFINITELY.
This archive was generated by hypermail 2b30 : 12/07/00 PST