==My problem with this is more related to a philosophical difference of ==opinion, rather than any fault in your code. Not only do I feel that ==high-level characters should be able to lower level characters, I think ==they should be commended for it. Of course, when the level 30 char ==takes an absolute (ie. neverr before played any mud) newbie and just ==levels him 10 time and cuts him loose,this is a bad thing. On the ==other hand, who is better able to answer questions about the mud than ==an experinced player, who unlike an immortal, may demonstrate how the ==muds various functions work simply by doing. ==Perhaps a better way of affecting this would be to change the way ==group exp is divided. One system I have seen that I like involves ==adding all the levels of the party together, dividing that into the ==exp, and then allocating one "share" per level to each party member. ==Thus, in a group with two 20th level characters and one 5th level, ==each 20th leveler will get 20/45 of the treasure, where as the ==5th leveler will only get 5/45. This still lets high levlers help out, ==but negates a lot of the advantage for mid-levels when the differnce ==in level is just too high. Well, this is not a letter of love, but just to voice my opinion. I also believe that higher level characters should be commended for helping newbies in the game. I believe that this adds to the enjoyment of the game to newbies and to the overall image of the MUD. What I have done, as was mentioned in a different post, was to make group_gain level dependent. I believe that is the better option as oposed to not allowing to group at all. If anyone is interested in the code, just drop me a line and I'll send it to you. Well, that is my two cents worth. BTW great this mailing list is a great idea =|) Glenn @MissionMUD <INSERT FANCY SIGNATURE HERE>
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