On Tue, 25 Jan 1994, Brett C Helgeson wrote: > But for now, I am wondering if anyone out there has a quick fix for > showing stats > (for PC's) with the score command? If so I would be very > grateful for a quick look see as > how to install this.. I've changed a bit of ASPELL(spell_identify) in magic.c towards the end so that if the character is over level 10, it shows his stats as well. Adding somethign similar to do_score() should be easy enough. if (!IS_NPC(victim)) { sprintf(buf, "%d Years, %d Months, %d Days, %d Hours old.\n\r", age(victim).year, age(victim).month, age(victim).day, age(victim).hours); send_to_char(buf, ch); sprintf(buf, "Height %dcm Weight %dpounds \n\r", GET_HEIGHT(victim), GET_WEIGHT(victim)); send_to_char(buf, ch); /* if character is over level 10, let them know thier stats * -vamp 1/25 */ if (GET_LEVEL(victim) >= 10) { sprintf(buf, "Str %d/%d, Int %d, Wis %d, Dex %d, Con %d\n\r", GET_STR(victim), GET_ADD(victim), GET_INT(victim), GET_WIS(victim), GET_DEX(victim), GET_CON(victim) ); } send_to_char(buf, ch); } else { send_to_char("You learn nothing new.\n\r", ch); } _O_ Ryan L. Watkins vamp@csulb.edu | Academic Computing Services Cal State Long Beach - Network Support | pgp key available via 'finger vamp@beach.csulb.edu' or key server
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