> > 1- Is it difficult to add new class options? A samurai, etc. ? Does anybody have code to do this i imagine, if this is difficult (though if v3 clears it up . . .) using a skill based system would be much harder . . .? > 2- What about creating extra Inn's which would allow players to buy the deeds to them and make > a profit from anyvbody renting there......? > i like this idea . . .why stop at inns? further on the idea of making your mud different - what are the possibilities of giving special properties to mobs, a la a knight who has been cursed to guard a bridge untill the purest knight in the land defeats him in combat (eg, someone with 1000 align . ..) ? seems to me this is an area where it is really possible for a mud to seperate itself from the crowd . . . now this may be possible currently - my c skills are fairly limited, and i cant really tell from scanning the code . . . anyway, first question, sure it wont be the last :) luke
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