/==/ and thus Action writes: cjackson> Our mud set this up differently. Experience is doled out for each cjackson> hit (or miss) in battle, and extra for the death blow. I found this cjackson> system works better to stop the people who just ride along and don't cjackson> even assist, but still get exp from a battle. which is good... since a low level character who goes against a 30th level mobile will not be able to hit the mobile... thus very little exp (you get some when you watch... but not much). it's a decent system... and seems to work for the most part in the past. -darren rion hall-
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